[0.3] Chronomancer Megathread. WIP.
I think you are misunderstanding ailment threshold.
if you hit a target for 30% or more of their max life, you have a 100% chance to chill the target. Flammability is weird. so instead of working like chill. it now adds flammability on hit. which increases your chance to ignite per hit. but the hit that applies flamm, can also ignite. Note application is also pre mitigation. |
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Also, Cast on Elemental ailment is another way to test, since it actually scales with ignite damage dealt (ailment threshold).
In clearfell it triggers a lot. And on bosses too. Build link: https://poe.ninja/poe2/profile/monik390-5560/character/Monik_ChronoA Last edited by monik390#5560 on Sep 2, 2025, 9:39:53 AM
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" Yes that is what I said. But if you're already able to consistently deal 4x the maximum life of mobs in one hit, there is not much point in arguing about how to use ailments to deal them even more damages is there? The goal is to use ailments to increase damage, so of course any other way to increase damages is good too and we take that anyway, that's really not the point. If you deal 2x damages you will usually up your map level and fight mobs with 2x hp, and hence with 2x the ailment threshold and hence you apply the exact same amount of ailment, it is isomorphic. (That's different for actually doing damage with ignite, because that too scales with the damage of a single hit, but here we just want to apply the effect.) |
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Hi all,
After some deliberation on what to go for this League, I went with a build (not so) loosely inspired by the general discussion here, that is to say a Lightning Warp - Eye of Winter one. It's probably the most fun I've had on a build yet, only running at t6 now, but I am hoping that it will scale well. Something for this build I didn't see talked about is that there quite a few set up spells we use that don't really matter to us damage-wise (i.e. Ball Lightning, the Orbs for Eye of Winter set up) - I've found it very potent to switch these spells to my second weapon set with Effigy of Cruelty, as it's essentially just free crit weakness stacks now that the weapon switch delay is gone. Another thing I'm not a 100% sold on yet, but have been liking quite a bit is that I went all in on Archon - aside from the fact that it is a quite major damage boost with a pretty good uptime at just short of ~60%, it also grants 15% movement speed which has felt very comfortable to play with so far. It's more than Deadeye! Speaking of speed, sprinting through packs with Apex + Temp Chains is nothing short of hilarious. Cheers for keeping the discussion going. |
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" I'm either too tired or just not smart enough to understand your point. Genuinely can't follow your reasoning on the ailment question. To me, the answer to buffs' acquiring and uptime is simple. Do enough damage to break the ailment threshold and to kill things fast. The former will get you the buff, the latter will help with uptime. Practically, if you have enough damage to inflict the ailment guaranteed, it would trigger the buff on monster death, even if it's a one-shot. However, killing 1 mob might not be enough to trigger all 3 Echoings (for example). Killing a small pack of 2-4 monsters, in practice, always triggers all Ehoings. So during the killing spree, it's 100% uptime of all "recently" buffs. I just can't understand what is the perfect answer you are looking for, and the reasoning behind that. " I'm at t13 right now, under 2 divines in. The only thing I started to feel - more incoming damage. There are a lot of options for secondary weapon sets, but I never considered Effigy, actually. Nice take tho. Archons are good for sure. I'll probably switch to one later, right after I hit the wall with my current stuff. ~~~ Anyway, my current problem - the lack of offscreen clear. Felt it on the Abyssal T13 map. I still have 2 more skill sockets, so I might do smth about that. Arc or fireball, I think. Build link: https://poe.ninja/poe2/profile/monik390-5560/character/Monik_ChronoA Last edited by monik390#5560 on Sep 2, 2025, 2:36:54 PM
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It's ok. Just let me know if you fall upon a good way to increase tri-ailment proc chance
" The ease with which those arc builds clear two screens worth of mobs is both enticing and disgusting. From POE Ninja there doesn't seem to be much other competitive, but lightning stuff will be super expensive. +5 lightning wand costs ten times as much as +5 cold wand. Snakepit frostbolt+wall still seems viable though, for those not tired of playing that. Last edited by Serwyn#6318 on Sep 2, 2025, 3:02:23 PM
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" Snakepit cost is kinda disgusting too. ~~~ Anyway, I hit t15 maps, and here is the boss fight: ![]() Build link: https://poe.ninja/poe2/profile/monik390-5560/character/Monik_ChronoA
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Guys does the "Hindered Capabilities" node work with Apex of the Moment and/or Temporal Chains?
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Hello fellow chronomancers.
I just started my journey as a chronomancer in 0.3. Had a chrono in 0.1 and 0.2 as my go to starter. After reading through the last couple of messages I realized that I am straying quite far. Focusing completly on one element, I went with a mono fire element approach. Oh and im playing gsf meaning we dont trade but play in a group in standard. Mostly one friend and me. Thought sharing might help us all out. Act 1: (Gems) Frostbomb Living bomb + overabundance Fireball + multishot 1 Staff with lightningbolt and spell cascade/zenith Living bomb on a smaller pack and a lightningbolt used to detonate was enough to comfortably clear. Single target included 2 x livingbomb, frost bomb, lightningbolt till frostbomb cooldown was done. (Seemed like act 1 is fairly balanced and you can go through it with ease) Cant remember the other links but it was okay damage wise. The infusions where used with the fireball setup whenever big packs came around and the clear was very decent or inside closed maps to get big damage spikes near walls. In the end I used living bomb / fireball in tandem Act 2: (Gems) Fireball + multishot + controlled destruction Living bomb + overabundance 1 + considered casting 1 Frost bomb + potent exposure Elemental weakness + heightend curse Staff with 2+ firespells Lightningbolt staff with spell cascade and rapid casting or zenith Arctic armour swapped to siphon elements (not sure here at all felt like blasphemy with temp chains would be better) ApE rotation stayed the same, blue packs needed frostbomb if they had to much resistance or 2 living bombs. Overall my single target was lacking. Got no support gems and wasnt clear how to fix the issue. Got carried by a +2 staff and a lightningbolt staff weapon swap. My boss rotation was me precasting 2 bombs + bomb/curse then lightningbolting the hell out of em. 1-2 mins for the act boss felt underwhelming but doable. Ascendancy Sands of time for more aoe/damage Act 3: Fireball + multishot + controlled destruction Living bomb + overabundance 1 + considered casting 1 Frost bomb + potent exposure + short fuse(might have been wrong to use it) Elemental weakness + heightend curse Staff with 3+ firespells Incinerate + Burgeon 1 + considered casting Lightningbolt staff with spell cascade and rapid casting/zenith (still used why later) Siphon elements (hindsight this isnt good, go for blasphemy) AoE rotation started to not always kill with overlaps against sturdier mobs so I had to add the frostbomb into the mix. Not gonna lie single target was rough till I wrapped my head around incinerate. Tried frostwall but lacked support gems. Tried the curse from the ascendancy with double curses but it was severly lacking cuz of boss resistance. Then when I tried incinerate I was lacking fuel to get to 12 stages consistently. Landed on following rotation for single target: Double living bomb / ele weak / frost bomb / incinerate till bomb cooldown reset. Repeat The burining ground from incinerate drops at the end of the cone so you need to position yourself a certain distance away from the boss or get close to a wall so that it drops on the wall. This upped my single target significantly. Only downside is that the fuel generation early sucks. It gets way better later (middle of act 4 ish) hence I kept on running out of fuel to fast/lost damage that way. Second ascendancy Apex of the moment for better protection. Act 4: Same as above. Did some testing with fireball wildshards and its amazing if it procs but meh if it doesnt. Tested with unleash aswell. Would stick to multishot till I have better infusion generation. Overall single target felt alot better through the act 4 progress cuz the fuel numbers went up easier. Sadly with all my experimenting my aoe felt a little off. So far from my brief playtime. Dunno if that helps anyone but I thought I would share a mono fire approach. Probably hitting maps later today. Might do a video then. |
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" Slow magnitude applies to both Apex and Chains. Hindered part works with Chains if yoy got Zone of Control. We get them both. " Nice take, mate. Thanks. Personally i stick with the best weapon on a league start, so i switched from fire (w/ +2 staff) to lightning bc i got +3 staff at some pont. Still was average before i switched to lightning ball/warp. ~~~ Anyway, slowly getting my ass to lvl 90. When i started doing t15, i noticed my damage felt behind a bit while clearing. So i decided to go with Archmage instead of CoA, and yep. Can 1-shot t15 boss on wall crit now. Archamge isn't bad at all. Adds about 45% more damage on 1.8 k mana. I strongly consider investing in Invocations. Also, Arc didn't help me at all. it's damage with my build is just too low for a regular use. Build link: https://poe.ninja/poe2/profile/monik390-5560/character/Monik_ChronoA Last edited by monik390#5560 on Sep 3, 2025, 11:14:30 AM
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