Gemling Legionnaires - Lazy's Ailment Gunslinger - All Contents Viable (Endgame Setup and Guide)

Great guide, just finished act 3 heading into cruel, once you get a good crossbow game really opens up and becomes easier. Looking forward to where this goes.
Where and how to get Blink spell? Its not available for me when I am trying to get it from the lvl 14 uncut skill gem.
Hi, thx for this guide!
Can you recommend what allocade should take?
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Hi, thx for this guide!
Can you recommend what allocade should take?


I don't want to recommend one right now because it can be pretty expensive, but what I'm allocating/annoit on my amulet right now is "Vulgar Methods" which are quite cheap.

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Focak#6057 wrote:
Great guide, just finished act 3 heading into cruel, once you get a good crossbow game really opens up and becomes easier. Looking forward to where this goes.


Awesome! I'm in the endgame T15+ mapping now and it's very smooth and tanky to play so far.

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Zybyr#2098 wrote:
Where and how to get Blink spell? Its not available for me when I am trying to get it from the lvl 14 uncut skill gem.


It will be available later when you get higher spirit uncut gem because it's a higher "tier" gem. You need to drop a level 14 uncut spirit gem to be specific
Still at lv 15 right now and the build is really good when it comes to killing rares/bosses. It does feel slow on mob clearing due to the need to ammo swap.

I'm thinking about keeping glacial shot and permashot rounds where 1 is designed for mobbing, and 1 for bossing.


edit1:Okay was thinking of getting the unique lightning->cold ring for lvling, but it turns out to be expensive. What about Polcirkeln Sapphire Ring?? I assume this allows Fragmentation to trigger the vs Frozen part? Also what about frostfire+ignition? so fragmentation have envenom-corrosion-frostfire-ignition? But this is all hinging on that interaction working

edit2: Okay someone reported that the ring doesn't work. Also thanks for the Drain Ailments idea. That should be good on my main witch
Last edited by lumine99#5604 on Dec 16, 2024, 10:24:25 PM
Just wanted to add my experiences with the build.

Level 86 at the moment, with 3/4 trials done.

I have gone all in on strength on gear, rocking 630 strength with the suggested gems on the Mobalytics mapping guide. Its at the point now where I value strength over even life on my gear due to the strength scaling being both life, and various damage buffs. This is mainly a cost concern however.

Build feels amazing on really large pack size maps of all levels (I myself am farming reds at the moment deathless) but seems to really struggle with bosses and the occasional juiced rare.

All content feels achievable however, its just a clear weakness of the build.

Large pack size through either juiced maps, breaches or good density deliriums feels like a dream. My game freezes for a second when I finish freezing a few mobs in breach and proliferate everything with a fragmentation round. The whole screen dies, and quite often I end up chasing the dots to try and kite more mobs into them to keep them rolling.

Great experience haha

Survivability layers feel decent. I will say, the Cannibalism support turns breaches from impossible death experiences into cruisy yo-yo health. I have 4k life at the moment, so my flask doesn't do much compared to on kill leech. I am considering snagging another source of regular leech through a jewel however, but at the moment I am just corrupting every decent gem I can buy to try for corrupted blood.

Thank you very much for the build Lazy!
"
lumine99#5604 wrote:
Still at lv 15 right now and the build is really good when it comes to killing rares/bosses. It does feel slow on mob clearing due to the need to ammo swap.

I'm thinking about keeping glacial shot and permashot rounds where 1 is designed for mobbing, and 1 for bossing.


edit1:Okay was thinking of getting the unique lightning->cold ring for lvling, but it turns out to be expensive. What about Polcirkeln Sapphire Ring?? I assume this allows Fragmentation to trigger the vs Frozen part? Also what about frostfire+ignition? so fragmentation have envenom-corrosion-frostfire-ignition? But this is all hinging on that interaction working

edit2: Okay someone reported that the ring doesn't work. Also thanks for the Drain Ailments idea. That should be good on my main witch


Awesome! I planned to do a witch playthrough soon!
thank you very much for your build
Last edited by Scarrry#0679 on Dec 17, 2024, 12:16:52 AM
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Hamunces#5561 wrote:
Just wanted to add my experiences with the build.

Level 86 at the moment, with 3/4 trials done.

I have gone all in on strength on gear, rocking 630 strength with the suggested gems on the Mobalytics mapping guide. Its at the point now where I value strength over even life on my gear due to the strength scaling being both life, and various damage buffs. This is mainly a cost concern however.

Build feels amazing on really large pack size maps of all levels (I myself am farming reds at the moment deathless) but seems to really struggle with bosses and the occasional juiced rare.

All content feels achievable however, its just a clear weakness of the build.

Large pack size through either juiced maps, breaches or good density deliriums feels like a dream. My game freezes for a second when I finish freezing a few mobs in breach and proliferate everything with a fragmentation round. The whole screen dies, and quite often I end up chasing the dots to try and kite more mobs into them to keep them rolling.

Great experience haha

Survivability layers feel decent. I will say, the Cannibalism support turns breaches from impossible death experiences into cruisy yo-yo health. I have 4k life at the moment, so my flask doesn't do much compared to on kill leech. I am considering snagging another source of regular leech through a jewel however, but at the moment I am just corrupting every decent gem I can buy to try for corrupted blood.

Thank you very much for the build Lazy!


Hey, thanks for your feedback! I really think crit is actually a bait now, but when I crit, it helps a lot with single target( which is the only reason why I'm keeping it right now) otherwise I would go full strength stack.
There are expensive options you can add to the build with impossible escape + %strength jewel and allocated a bunch of node. But yea, at the barebone, this setup is really good IMO.
Scaling single target will always be a problem on many builds, but there are options like bleed HoTG, or scale more bleed damage than poison because we are already clearing the map very fast, so I feel like more poison damage is a bit redundant.
Regarding spirit amount. I have 30+30+40 spirit for completing the quests in the campaign. And Ii have 40 in amulet and 55 in armor.

With this amount of spirit I cant equip blink skill which requires 60 spirit.

What do you recommend in order for me to get more spirit?

Am I missing some quest which rewards more spirit amount?
Last edited by Zybyr#2098 on Dec 17, 2024, 11:02:10 AM

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