Path of Exile 2 Early Access Launch - Live Updates 🔴
lol bad luck thingy from act boss is so stupid... im not complaining but WHY even give 1 yellow you know you got F if the only thing you got is 1 yellow lol...so funny to me... i mean dont give anything i dont want your petty... lol
jk but you pretty much know that you got r.i.p drop lol |
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nerf Trigger spels x10 >> refund passives x0.1
It seems to be honest Оставь надежду, всяк сюда входящий
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as a ice Weapon,i just want to say: pay back my money and delete my count,i don't want to play poe2 anymore. And i suggest weaken other skills to 1/10 of their original damage,like do the same thing in trigger skills.that's a good idea.
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Trigger skills as they were just changed to be work for nobody. If you don't want people spamming them, have them start out easy to trigger (so they can serve a utility role) with increasing mana or energy costs if you have used them repeatedly in the past few seconds (as a limit that prevents fully autobombing but can be pushed against by building for it).
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Good afternoon! I would like to congratulate GGG on the launch of a new game! I want to tell you my story and why I'm leaving poe2 now.
For reference - I played poe1 for more than 1k hours, and poe2 for about 40-45 hours. I understand and remember approximately how the game works. To begin with, I decided to try several classes, different game mechanics. It was fun for the first 15 hours. Then the standard min-max started, but it was still interesting. At the 35th hour of the game, I decided to play through 'cast on ...', created a monk, pumped as needed. After 10 hours, I got a passive 60 Spirit, connected 'cast on ignite', enjoyed 10 minutes and went to bed. And the next morning(today) discovered the nerf of all 'cast on ...'. You can't imagine my disappointment. I'm not a streamer and not a schoolboy to play for 10-15 hours a day. I'm currently on vacation and can play a little longer, but I usually have 1-2 hours a day to play games. And what happens in the end? I've spent 15 hours of my time(1 - 2 weeks in normal time), and the developer is making edits to the game that destroy my character. Thank you. For the first time in 40 hours since the beginning of the game in poe2, I began to smile and it was very pleasant to run around the map, mix mobs(10 minutes!!!). Previously, before the start of a new league, GGG reported changes in skills and passives. Now they do as they see fit. Yes, this is early access, but really you couldn't test such skills earlier that you decided to ban them so abruptly now!? And what will happen next? The streamer/community will find a new build and you'll be able to master it right away? I will spend 10-20 hours/effort/currency, and in the end GGG will just destroy another build with a hotfix? And what will happen to the names 'cast on ...' now? 'Cast on ignite' now triggers after being set on fire about 100 times, so the skill should be called 'cast on 1/3 of the map set on fire'? And 'cast on minion death' - triggered not at death, but at 'killed', rename to 'cast on when minion is killed'? About dodging - a good implementation, but there are problems, it's infuriating that the roll resets all the reload time of the crossbow and after reloading does not start by itself. I would also like the synergy of evasion with skills / passives. Dodge - the crossbow is reloaded. Dodge - agr reset. Dodge - a million other synergies... To the developers - thank you again for the game(although I already bought a pass for 100$), but now I will leave it. As long as you can't provide me with a stable gaming experience, I won't be coming back here, which is a pity. Players - today they killed 'cast on ...', maybe they killed some other builds earlier. Tomorrow they may destroy your build. Be careful. Last edited by u4iha1#4809 on Dec 12, 2024, 2:49:48 AM
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Is it the intention that I have to Ignite the endboss of act3 50 times to trigger my cast on ignite once?
This change seems slightly over the top. |
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I'm really fed up. Do you guys even know how to develop a game? First of all, after your server was updated, I downloaded your stupid installation package for ten times. And then, when I finally managed to log in, I found that you had completely weakened the Ice Mage class that I played. I had spent fifty hours grinding in the game and was almost at the end-game stage, ready to have a great time, but you just ruined it with one change. Moreover, you didn't offer any compensation for resetting the skill points, forcing players to start over and waste more time. With such bad practices like yours, who would dare to play your Early Access version? With just one update, everything went wrong. Do you think players like us who play the Early Access version deserve to be treated like this? You promised to encourage players to bravely try all kinds of playstyles. I'm really disappointed.
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" If you think that they do not how to develop a game, just go and do what they did 20 years ago, start a company, and develop a better one. :) |
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really disappointed with ggg, nerfing skills it's fine, bricking an entire build and not giving a free tree respect is just malpractice.
I'm not going to level another character |
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Start giving free tree reset points after patches. I'm tired of resetting the tree three times after your nerfs.
The zones in the acts are way too big; you're just running through duplicated textures without purpose. Characters are too slow, there are no movement skills, and it's impossible to escape from mobs. The percentage of viable skills is even lower than in PoE 1. Ascendancy is the worst thing in this game—an absolute nightmare. You didn’t add MTX from the previous core supporter packs, not even for $480. Last edited by egocentr1sm#1993 on Dec 12, 2024, 8:48:12 AM
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