Hard crashing PC locks up
" Not the first gears from Grinding Gear. It starts directly with the typical two loading gears and freezes. |
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Nevermind about those launch options (--noasync --nologo --waitforpreload) not working. This is what works for me. When I tried launching the game in Steam itself with those options, I failed to clear the shader cache in the AppData\Roaming folders. I can't play the game without clearing those folders before launching the game. Anyway, if you want something else to try, here's my batch (poe2.bat) file.
" This is a headache. PoE2: A good, giving game
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" That's OK. Figured it couldn't hurt to test it out. I was hoping preloading and more straightforward loading might solve the general load crashes, but apparently it was just another placebo. I'm throwing my hands up on this one. Nothing seems to work for more than a couple game sessions. I didn't crash with this yet, but based on all the other workarounds I've tried, this one will probably crash too. :( Windows 11 23H2 (Steam), AMD 5800X3D, RTX 4070 Ti Super 16GB, 32BG DDR4 3200, Samsung 980 Pro SSD
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Peak Memory Usage indicates this is not a (solely) memory issue. 282MB is too low for that in modern PCs.
During the crash, the process wrote a significant amount of data to disk. This could indicate frequent or improper logging/debug output from the game or associated libraries. It is possible that PoE2 may be missing required DLLs or modules: LastStatusValue: (NTSTATUS) 0xc0000135 - The code execution cannot proceed because %hs was not found. Reinstalling the program may fix this problem. There are some invalid window handle errors. Probably due to due to graphics subsystem failures. There are some access denied errors. These errors often relate to permission issues or conflicts with other processes. There is a 80000003 breakpoint exception so there is a debug code there from GGG. (So they are working? at least). My theories (disregard/correct me if you know better I might be wrong here): The high write operations could lead to I/O contention, especially on slower or failing storage devices. Overlapping I/O operations and access denial errors: Some sort of software clash perhaps? Third party overlays? Windows desktop? Some sort of missing dependency? I cannot send/reply to direct messages because my in-game character has not finished Act 1.
What to do: 1)Write a short review about the hard crashes in notepad. 2)Copy and paste it to steam reviews, put up a negative review. 3)Copy and paste it to steam discussions, put it up there. |
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" There are also DirectX shader files in the Nvidia folders as well you might want to try clearing. C:\Users\USERNAME\AppData\LOCAL <or> LOCALLOW\NVIDIA\PerDriverVersion\DXCache\ But not sure if POE2 uses those or just the ones you listed above? If you clear the Nvidia shaders, you might want to temporarily disable the Nvidia shader cache in the Nvidia Control panel beforehand. Otherwise, it might not let you delete them. <Or just use the Windows Disk Cleanup and tick the Nvidia Shader Cache box to clean them out? Not sure if that would get all the files in there though> I haven't bothered clearing the caches yet. I did bump up the shader limit from Default to 10GB though, in the Nvidia control panel. Haven't noticed any improvement there though. /shrug I'm just at a loss with how this was not detected by GGG during their internal testing and development. Windows 11 23H2 (Steam), AMD 5800X3D, RTX 4070 Ti Super 16GB, 32BG DDR4 3200, Samsung 980 Pro SSD
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" Thanks for pointing those out. A Powershell script or something to monitor those folders and log changes would be able to determine whether they're used during gameplay. I'll give it a shot. PoE2: A good, giving game
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It’s time to send emails to the media. Everyone pls find 10 min of your time and send messages. I compiled all the contact info so you don’t have to look.
team@gamersnexus.net jayztwocents@gmail.com https://hardwareunboxed.com/pages/contact paulshardwareorders@gmail.com tips@pcgamer.com https://www.eurogamer.net/contact-us https://www.rockpapershotgun.com/contact-us The streamers are no going to help us because they are getting money form ggg. I understand it takes time to fix the bugs but the silence from ggg towards their customers that have problems with the game is unprofessional. Last edited by Seba2007#3315 on Dec 15, 2024, 4:00:32 PM
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change zone pc hangs only a hold of power button works needs a fix
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" That's true, I've also seen a bunch of people on Windows 10 (22H2 or lower) report it. I should have wrote "people on 23H2 or lower still see it". " Yes, although this where it becomes difficult as we can only speculate. They may not even be using spinlocks where the issue is; maybe they are just polling for a condition. If they are using waits through locks (likely they are), then yeah, basically the same problem if the lock is never released. Maybe they just need to throttle back on the waits. Interesting comments on the kernel activity that you had, I'll have to give that further thought. Nice to speculate though while we wait for an official fix - thanks for your reply. I wish we'd get an explanation at the end as to what the problem was after all this speculation :) " Interesting! It might be worth running the .exe through something like Dependency Walker if you haven't already to see if it shows up any more information on what's missing unless you could pull anything else from the logs for the DLL-missing exception. It would have to have had the same dependency in PoE1 also though as it's an issue that has carried over from there. It's not unlikely by any means as it's the same engine. I don't think your theory is wrong. No theory is really wrong at this point, like the other people looking at shader caches. All we can do is speculate and look at what evidence we have while GGG look into it further than we can, and DLL-missing exceptions are worth a look. I doubt anything we do can really fix the problem unfortunately, but getting to the bottom of it at least would be great. Last edited by Zarasi#7652 on Dec 15, 2024, 3:58:16 PM
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" I couldnt even start the game cause of instantly crash but after i did this i can open the game and play a bit. CPU usage around %30-45 and at loading screens max %70-80 but i played like 15 mins and 3-4 times can use teleport. Then i realized my CPU TEMPS in 10 min going up around 90C and in last loading screen i saw 99C and usage %90. İ didnt get any crash but the overheating issue is crazy sadly i cant play like this. One more thing i felt like game was a bit slow not like suttering tho. |
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