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What's up with defending GGG over this. Of course we have the right to me mad about this.
I personally would not be mad if I got some communication back from the devs. I just want to know that they are pulling all availible resources into solving this issue, and give us some explanation to why they are unable to deliver on their end of the deal for almost 2 months.
The way I see it now is that they are either not giving a fuck, or are incompitent. Both are bad. Incompitence means that they cant deliver on the live service experience I paid for.
We are all well over the minimum specs right?
Imagine having an old computer, lagging like crazy and can't get a stable fps, most other games runs decent. Buying a new computer that is well over the recomended requirements just to play this game, still get lag, but on top of that also total pc freezes, making the game litterally unplayable.
And then this treatment back from the developer? Its like they released the game and then logged out. Its not a good look. If you are not mad you don't have integrity.
Whats worse is that there is a band-aid fix for this crash availible for them to deliver at any point. And that is to give us a run parameter or checkbox in the settings to disable multitheading on load screen. That would solve the issue for 99% of players instantly. Its not a permanent solution, but one that would make almost anyone able to play.
I agree with you, the worst thing is that my whole laptop freezes.
I wouldnt mind the game crashing only.. iam worried sometimes that al those freezes and restarting start hurting my laptop in the long run :(
Start disabling and enabling engine multithreading befor and after every load screen. Its annoying at first, but it has become second nature to me at this point. I rather not, but Im enjoying the game and is prepared to sacrifice some of my dignity just to be able to play. Its not like I have something better to do.
I tried loggin in to d4 again. The game runs buttery smooth but is simply not that great, and the first hour is just madness. I think I got like 10 levels off 2 packs of monsters and got 1 weapon upgrade every 10 second. Might start up last epoch again soon, we'll see.
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Posted bysnurrfint#5780on Jan 29, 2025, 5:02:31 PM
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This is not a GGG issue, this is a windows malfunction with the DXDIAG drivers.
dxdiag utility has nothing to shader processing and / or multithreading.
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Difficult to resolve? This problem can be solved (circumvented) in an elementary way, and all the tools to circumvent it are already in the game. All you need is a few lines of code, but apparently GGG are too busy to pay attention to such “little things”.
That's as far as “workarounds” that would allow the vast majority to play the game in peace.
As for fully solving a problem, there is no problem that can take 2+ months to find a solution, if any attention is paid to finding a solution, given that we clearly know how and when it occurs.
Or you're unaware of the actual difficulty of the problem. All of these workarounds are unreliable. The only option to play the game without freezing your PC is to isolate the game process inside the virtual machine / container.
The complexity of the problem is definitely covers several subsystems, including kernel part of the OS (probably even deeper layers like ring -2, or microcode).
PS PoE 2 on Linux still uses Microsoft code via proton.
Last edited by cursorTarget#1174 on Jan 29, 2025, 5:20:19 PM
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Posted bycursorTarget#1174on Jan 29, 2025, 5:13:23 PM
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Bump for visibility, lets not turn into kids throwing our toys out the pram because a technical issue that is clearly quite difficult to resolve hasnt been resolved yet.
Difficult to resolve? This problem can be solved (circumvented) in an elementary way, and all the tools to circumvent it are already in the game. All you need is a few lines of code, but apparently GGG are too busy to pay attention to such “little things”.
That's as far as “workarounds” that would allow the vast majority to play the game in peace.
As for fully solving a problem, there is no problem that can take 2+ months to find a solution, if any attention is paid to finding a solution, given that we clearly know how and when it occurs.
If you really believe that then clearly you don't know what you're talking about.
Last edited by PaCaTa#3712 on Jan 29, 2025, 5:41:07 PM
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Posted byPaCaTa#3712on Jan 29, 2025, 5:40:25 PM
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Bump for visibility, lets not turn into kids throwing our toys out the pram because a technical issue that is clearly quite difficult to resolve hasnt been resolved yet.
Difficult to resolve? This problem can be solved (circumvented) in an elementary way, and all the tools to circumvent it are already in the game. All you need is a few lines of code, but apparently GGG are too busy to pay attention to such “little things”.
That's as far as “workarounds” that would allow the vast majority to play the game in peace.
As for fully solving a problem, there is no problem that can take 2+ months to find a solution, if any attention is paid to finding a solution, given that we clearly know how and when it occurs.
If you really believe that then clearly you don't know what you're talking about.
For me, as well as a dozen of my friends and acquaintances, and many others, disabling multithreading solves the problem 100%. The option to enable and disable multithreading is present in the game and they don't need to write it from scratch. Even a monkey can handle the code to enable and disable it before and after loading. Is it that hard? It's just an incredibly impossible task. Let's give them another half a year to realize it.
By doing this they can dig into their code for as long as they want to find the source of the problem, but people will be able to play the game they paid for normally.
Last edited by Ex_Lazy_Cat#6341 on Jan 29, 2025, 6:32:42 PM
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Posted byEx_Lazy_Cat#6341on Jan 29, 2025, 6:18:09 PM
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there is a new windows 11 update that a buddy of mine has suggested may fix the issue,
trying now, maybe can have some luck. It is hard in this situation not to be bitter about it as this problem has gone on for so long.
I expected them to be upfront in multiple forums about it so people would be aware. The frustration comes when you get silence about it until now, and that's pretty crappy.
I see they've added feedback, but hell how much feedback do they need. just look at this big ass thread.
good luck to everyone , hope you guys have some luck
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Posted byGemonay#1977on Jan 29, 2025, 6:23:08 PM
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I tried many different things, and after turning off Nvidia Reflex it stopped freezing for me, been playing for hours without any issues.
Might be a fix for some
Ryzen 7 9800X3D
RTX 3080
Win 11 24H2 latest updates
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Posted byAndKohler#1869on Jan 29, 2025, 7:28:33 PM
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So....
The new video response to POE 1 players ALSO addresses...and does a bit of a mea culpa for the crashes and instability in POE 2. They plan to address this in ver. 0.2.0. He literally describes the issues as major, and does a fair bit of apologizing. Link to the video is in the login screen, and is about 3 and a half minutes.
So, it's acknowledgement. They do know what's going on, and the severity of it. That's better than the "We're aware of the problem and thank you for your patience".
Maybe there's hope?
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Posted byPhoenixotica#6095on Jan 29, 2025, 9:04:28 PM
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So....
The new video response to POE 1 players ALSO addresses...and does a bit of a mea culpa for the crashes and instability in POE 2. They plan to address this in ver. 0.2.0. He literally describes the issues as major, and does a fair bit of apologizing. Link to the video is in the login screen, and is about 3 and a half minutes.
So, it's acknowledgement. They do know what's going on, and the severity of it. That's better than the "We're aware of the problem and thank you for your patience".
Maybe there's hope?
That's a more positive reaction than I had; I hope you're right though.
My reaction is the video is not very specific and just references "crashes" and mentions many players having bad experiences and why addressing those things takes priority over POE1 currently. They also talked about not having enough time. Apparently they also don't have enough time to officially let us know anything about this particular issue and when we can expect a fix (if ever).
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Posted byhnau#4444on Jan 29, 2025, 9:24:27 PM
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So....
The new video response to POE 1 players ALSO addresses...and does a bit of a mea culpa for the crashes and instability in POE 2. They plan to address this in ver. 0.2.0. He literally describes the issues as major, and does a fair bit of apologizing. Link to the video is in the login screen, and is about 3 and a half minutes.
So, it's acknowledgement. They do know what's going on, and the severity of it. That's better than the "We're aware of the problem and thank you for your patience".
Maybe there's hope?
That's a more positive reaction than I had; I hope you're right though.
My reaction is the video is not very specific and just references "crashes" and mentions many players having bad experiences and why addressing those things takes priority over POE1 currently. They also talked about not having enough time. Apparently they also don't have enough time to officially let us know anything about this particular issue and when we can expect a fix (if ever).
What's important is to look at what was said and not said at the same time. Listen to what he says about the scheduling, especially with Xmas interfering with plans. That's not the developer talking. That's corporate talking. It wouldn't surprise me if corporate is screwing with developer plans with the game. Cyberpunk is a great example. They knew it wasn't ready and tested on console properly. Corporate wanted an Xmas release. Fast forward, and they lost every dime they made at launch. That SHOULD put the fear 'o hazus! into the devs.
In the end, it's a xroads. You can focus on what has been or have hope for what can be. They screwed up. Absolutely. Did they hear the roar of complaints? Very likely. Will they fix it? Worth hoping after that mea culpa video.
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Posted byPhoenixotica#6095on Jan 29, 2025, 9:47:53 PM
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bumping this back to front page where it fucking belongs... these two threads should've been pinned 2 months ago ffs
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Posted byHeresyGoblin#7286on Jan 30, 2025, 12:37:12 AM
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