act 2 zalmarath issues

not unplayable but act 2 zalmarath the colossus has several bugs/issues. i cant count all of it rn. needs general checkup and fixing
Last edited by Goebenn#7361 on Dec 7, 2024, 3:48:51 AM
Last bumped on Dec 22, 2024, 4:53:26 PM
I am also having issues with Zalmarath. As a melee monk, it keeps kicking me off the map and dying to what seems to be invisible attacks (Could just be missing the telegraph from things falling from the ceiling). For sure though, Attacking his hand constantly bugs out for melee.
My ranger keep auto aiming at his left hand. I keep spinning around even though the cursor is pointed at his chest, really hard to dodge his attacks.
Many many issues with boss attacking you, character jumping randomly to weird places, sometimes getting damage sometimes not.

Incinerate sometimes just stops damaging, you need to stop and start channeling again.

Bonestorm hits like 50% of the time and damage is completely random.
Even worse - when little minions come, Bonestorm basically never hits them - not only on this boss but in general, making this boss almost unplayable if your build is Bonestorm.
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Shadov1#6836 wrote:
Many many issues with boss attacking you, character jumping randomly to weird places, sometimes getting damage sometimes not.

Incinerate sometimes just stops damaging, you need to stop and start channeling again.

Bonestorm hits like 50% of the time and damage is completely random.
Even worse - when little minions come, Bonestorm basically never hits them - not only on this boss but in general, making this boss almost unplayable if your build is Bonestorm.


i killed him with bonestorm but i agree it was unbalanced and buggy much harder
Trying to target it with melee attacks is super buggy, and the body has messed up collision that lets you drop things like Tempest Bell inside it where you can't reach. The most unstable fight I've had in the game so far
THY MIDLANDS SHALL BE MINE OWN OR I SHALL DEFECT
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I am also having issues with Zalmarath. As a melee monk, it keeps kicking me off the map and dying to what seems to be invisible attacks (Could just be missing the telegraph from things falling from the ceiling). For sure though, Attacking his hand constantly bugs out for melee.


Actually, it's really happening that when the boss does a cut on the ground, from his right to the left, the sword hits the player way out of it's reach.
I will agree I was getting randomly one shot by the stab even if I wasn’t near it. I finally figured out how to do the fight and avoid it as a mercenary.
There definitely seems to be issues with the colliders in this fight. With Warrior using Armour Break, Rolling Slam, and Perfect Strike, targeting and hits were unreliable. Sometimes everything worked fine. Sometimes I could hit him, but the collision would show up off the model behind him. Sometimes I could hit his hand. Sometimes I couldn't seem to hit him at all.
This absolutely needs reviewed. His hit box is seriously broken...attacks will connect and immediately stop for no reason.
Last edited by Caetilwyn#2644 on Dec 12, 2024, 12:30:45 AM

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