PoE 2 - I hate trial of the sekhemeas so much

I never comment on these forums. I have to say something though in regard to this trial. Plain and simple, it makes me want to not play the game. I HATED the sanctum league in POE1, to the point where I just put down the game completely and walked away from it till the next league. Looks as though I'm not the only one.

That being said, I don't want to have to look up guides and watch 10 videos just to know how an encounter is going to play out before I even play the freaking game. So I fail on my warrior (which has been an absolute slog fest leveling due to lack of currency/drops) several times to get to through the second floor of this trial due to crap afflictions I can't avoid and then, FINALLY, I get a 40% speed boon that enables me to get to the sentinels with ~1200 honor with ~35% honor resist. I don't know the fight going in, I go for the fire dude first thinking, well, the ice guys is probably going to go apeshit with freeze-shit if I hammer him first and I have more fire resist than any other.

What happens? Dodge, dodge, dodge, dodge, dodge, ad Infinium while trying to throw in a perfect strike, bone shatter and hammer drop only be splattered by a few slams I, amazing, don't dodge. Now I have to do this entire thing over again? Screw it. Not worth my time. Literally. In fact, I've lost any motivation I had left to even play the game.

I'm totally up for a challenge. But this trial, its garbage. It is a colossal time-suck. It is way too penalizing in terms of neutering your character that should be able to face a challenge based on how you've geared it and built out the tree with the VERY limited resources available to it.

I can't even imagine how bad the Trial of Chaos is going to be. The first one was bad enough with the warrior.

My suggestion: Don't try reinventing the wheel guys. Stick with the tried and true paradigm that has been proven successful and FUN since we were playing MUDs: Scale your mob difficulty/mechanics appropriately and let us tackle them baddies with our characters as we've built them. And when we fail the challenge, throw us a bone and let us try again. Don't make the player feel regret for wasting our time and commitment.

p.s. This is such a beautiful game and a visual treat. My hats off to you in that regard.
I did two 4 Floor runs on my SSF Witchhunter with like a 200 dps crossbow and relics with 75% res and 75% max honour. I played a lot in Sanctum league and I don't find it too hard if I really focus and plan ahead and try to avoid bricking afflictions but what I dont understand is the sheer amount of HP on the very last boss. I can do normal T15 mapping and kill bosses with this dogass weapon in reasonable time but both of my runs ended because I couldn't kill this boss fast enough and I mean like 10+ mins of fights with dodging and rarely getting hit. All the other bosses and rooms were really not that bad but why does he have to have like 15x more HP than any other Boss so far when you have to put in so much effort to get there. If I can finish the whole run without problems, why should this guy gate me out of the 4th ascendancy???
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Choix#0624 wrote:
I did two 4 Floor runs on my SSF Witchhunter with like a 200 dps crossbow and relics with 75% res and 75% max honour. I played a lot in Sanctum league and I don't find it too hard if I really focus and plan ahead and try to avoid bricking afflictions but what I dont understand is the sheer amount of HP on the very last boss. I can do normal T15 mapping and kill bosses with this dogass weapon in reasonable time but both of my runs ended because I couldn't kill this boss fast enough and I mean like 10+ mins of fights with dodging and rarely getting hit. All the other bosses and rooms were really not that bad but why does he have to have like 15x more HP than any other Boss so far when you have to put in so much effort to get there. If I can finish the whole run without problems, why should this guy gate me out of the 4th ascendancy???


Because friction or whatever is good game design.
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the old lab is thematically unique and fleshed out like a core feature should be, while this new version feels like a league mechanic.


I was never a big fan of even doing lab in POE1 but looking back now it feels 10x better than just slapping some of the most annoying mechanics on POE2 for ascending. It even seems lazy tbh, why doesn't POE2 have its own standalone system for ascending or just a rework of the old one in POE2 style? A rework of the original would be nice.

Maybe it is just a temporary fix for the EA/beta before implementing something else. I hope some of what we are seeing are just temporary mechanics to fill holes for the time being, if a lot of what we are seeing remains it is going to be hard to tolerate for any longevity.

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