Keep crashing POE2
Same here. Tried different things like disabling cpu 0, user Vulcan instead of DirectX, but during the loading screens, the game sometimes hangs or crashes.,
Last edited by jeroenvandepol#7048 on Dec 9, 2024, 2:28:26 PM
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still got several random crashes to desktop per hour whatever I do
no errors, freezing etc. game just disappears and I see desktop no gameplay logic in that crashes. I can be in battle, managing inventory/shop/skills, just do nothing staying in village for some time I can say more, they BEGAN after that small patch 0.1.0 released my wife is playing next to me on both her pc and laptop and had no single crash for 20 hours... win 11 23h2 i9 13900 rtx 4080 16gb vram 64 gb ddr5 ssd m2 tried -switching volcan/dx11 -different graphix settings as dlss etc -limited CPU usage with BES (battle encoder shirase)/switched cpu core affinity -drivers update/fallback nothing about it in game logs windows logs say nothing useful too - the only info I got is PathOfExileSteam.exe app error 0xc0000005 which can be caused by dozens of reasons Error Container, Type 0 Event Name: BEX64 Response: No data CAB Id: 0 Problem Signature: P1: PathOfExileSteam.exe P2: 0.0.0.0 P3: 6756197d P4: StackHash_82d5 P5: 0.0.0.0 P6: 00000000 P7: PCH_8B_FROM_unknown+0x00000000000000000 P8: c0000005 P9: 0000000000000008 Last edited by voradori#4103 on Dec 9, 2024, 3:44:02 PM
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Same here constant crashes - cannot complete trial of chaos
Operating System Windows 10 Home Single Language 64-bit CPU AMD Ryzen 5 3400G Picasso 12nm Technology RAM 16.0GB Dual-Channel DDR4 @ 1499MHz (18-22-22-42) Motherboard Micro-Star International Co., Ltd. B450M PRO-M2 MAX (MS-7B84) (AM4) Graphics XZ242Q (1920x1080@144Hz) 2047MB NVIDIA GeForce GTX 1660 SUPER (ASUStek Computer Inc) please fix :(( client before it crashed
Spoiler
2024/12/09 14:11:22 438796718 4228e42f [DEBUG Client 5424] [ENTITY] Finalize static entities
2024/12/09 14:12:58 438893062 4f3e4ccd [INFO Client 5424] Async connecting to sjc01.login.pathofexile2.com:21260 2024/12/09 14:12:58 438893109 4f3e4b40 [INFO Client 5424] Connected to sjc01.login.pathofexile2.com in 0ms. 2024/12/09 14:13:00 438895156 4228e2c3 [DEBUG Client 5424] [ENTITY] Destroy static entities 2024/12/09 14:13:00 438895171 4228e42f [DEBUG Client 5424] [ENTITY] Finalize static entities 2024/12/09 14:13:00 438895218 2d8e8abd [DEBUG Client 5424] Got Instance Details from login server 2024/12/09 14:13:00 438895234 403248f7 [INFO Client 5424] [SHADER] Delay: OFF 2024/12/09 14:13:00 438895234 91c6da6 [INFO Client 5424] Connecting to instance server at 172.240.69.49:21360 2024/12/09 14:13:00 438895281 91c69aa [DEBUG Client 5424] Connect time to instance server was 31ms 2024/12/09 14:13:00 438895328 91c4c6b [DEBUG Client 5424] Client-Safe Instance ID = 3726157693 2024/12/09 14:13:00 438895328 2caa1679 [DEBUG Client 5424] Generating level 38 area "G3_10_Airlock" with seed 3556047638 2024/12/09 14:13:02 438896812 f0c29e12 [INFO Client 5424] Tile hash: 686386007 2024/12/09 14:13:02 438896812 f0c29e11 [INFO Client 5424] Doodad hash: 3411118079 2024/12/09 14:13:02 438897093 4228e2c3 [DEBUG Client 5424] [ENTITY] Destroy static entities 2024/12/09 14:13:02 438897125 992412d1 [DEBUG Client 5424] [SCENE] Height Map Texture: 420 x 780 2024/12/09 14:13:02 438897234 4228e42f [DEBUG Client 5424] [ENTITY] Finalize static entities 2024/12/09 14:13:04 438899296 bfabe408 [WARN Client 5424] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildClavicle01.fmt' 2024/12/09 14:13:05 438899500 bfabe408 [WARN Client 5424] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildFermur01.fmt' 2024/12/09 14:13:05 438899531 bfabe408 [WARN Client 5424] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildBiceps01.fmt' 2024/12/09 14:13:09 438904234 1a61ee44 [DEBUG Client 5424] Joined guild named Guild with 5 members 2024/12/09 14:13:09 438904281 1a61ea26 [DEBUG Client 5424] InstanceClientSetSelfPartyInvitationSecurityCode = 0 2024/12/09 14:13:10 438905031 eede17c2 [CRIT Client 5424] Failed to add node to quadtree due to it exceeding the bounds: AscendancyWitch2Notable8 2024/12/09 14:13:10 438905031 eede17c2 [CRIT Client 5424] Failed to add node to quadtree due to it exceeding the bounds: AscendancyWitch2Notable2_ 2024/12/09 14:13:10 438905187 eede17c2 [CRIT Client 5424] Failed to add node to quadtree due to it exceeding the bounds: AscendancyWitch2Notable8 2024/12/09 14:13:10 438905187 eede17c2 [CRIT Client 5424] Failed to add node to quadtree due to it exceeding the bounds: AscendancyWitch2Notable2_ 2024/12/09 14:13:11 438906000 f0c29e12 [INFO Client 5424] Tile hash: 424689515 2024/12/09 14:13:11 438906000 f0c29e11 [INFO Client 5424] Doodad hash: 1473049765 2024/12/09 14:13:11 438906046 f0c29e12 [INFO Client 5424] Tile hash: 2735411621 2024/12/09 14:13:11 438906046 f0c29e11 [INFO Client 5424] Doodad hash: 1436547069 2024/12/09 14:13:12 438906453 f0c29e12 [INFO Client 5424] Tile hash: 1832638037 2024/12/09 14:13:12 438906453 f0c29e11 [INFO Client 5424] Doodad hash: 762687009 2024/12/09 14:13:12 438906578 f0c29e12 [INFO Client 5424] Tile hash: 3746447842 2024/12/09 14:13:12 438906578 f0c29e11 [INFO Client 5424] Doodad hash: 805088815 2024/12/09 14:13:13 438907953 f0c29e12 [INFO Client 5424] Tile hash: 2645969197 2024/12/09 14:13:13 438907953 f0c29e11 [INFO Client 5424] Doodad hash: 39991026 2024/12/09 14:13:13 438907953 f0c29e12 [INFO Client 5424] Tile hash: 2609341510 2024/12/09 14:13:13 438907953 f0c29e11 [INFO Client 5424] Doodad hash: 3232555913 2024/12/09 14:13:13 438908281 3ef2336d [INFO Client 5424] #ItsJonesy: anyone felt that 50% movespeed boon yet? 2024/12/09 14:13:14 438908546 3ef2336d [INFO Client 5424] #ItsJonesy: its goated 2024/12/09 14:13:23 438917437 403248f7 [INFO Client 5424] [SHADER] Delay: ON 2024/12/09 14:13:33 438927406 3ef2336d [INFO Client 5424] The Trialmaster: The Challenger returns... 2024/12/09 14:13:35 438929906 2d8e8abd [DEBUG Client 5424] Got Instance Details from login server 2024/12/09 14:13:35 438929906 403248f7 [INFO Client 5424] [SHADER] Delay: OFF 2024/12/09 14:13:35 438929906 91c6da6 [INFO Client 5424] Connecting to instance server at 172.240.69.243:21360 2024/12/09 14:13:35 438929953 91c69aa [DEBUG Client 5424] Connect time to instance server was 31ms 2024/12/09 14:13:35 438930000 91c4c6b [DEBUG Client 5424] Client-Safe Instance ID = 3339037678 2024/12/09 14:13:35 438930000 2caa1679 [DEBUG Client 5424] Generating level 38 area "G3_10" with seed 752005730 2024/12/09 14:13:38 438933296 f0c29e12 [INFO Client 5424] Tile hash: 3835106708 2024/12/09 14:13:38 438933296 f0c29e11 [INFO Client 5424] Doodad hash: 1685390484 2024/12/09 14:13:39 438934250 4228e2c3 [DEBUG Client 5424] [ENTITY] Destroy static entities 2024/12/09 14:13:39 438934265 4228e42f [DEBUG Client 5424] [ENTITY] Finalize static entities 2024/12/09 14:13:39 438934265 4228e2c3 [DEBUG Client 5424] [ENTITY] Destroy static entities 2024/12/09 14:13:40 438934390 992412d1 [DEBUG Client 5424] [SCENE] Height Map Texture: 1530 x 180 2024/12/09 14:13:40 438934546 4228e42f [DEBUG Client 5424] [ENTITY] Finalize static entities 2024/12/09 14:13:40 438934593 1a61ee44 [DEBUG Client 5424] Joined guild named Guild with 5 members 2024/12/09 14:13:40 438934625 1a61ea26 [DEBUG Client 5424] InstanceClientSetSelfPartyInvitationSecurityCode = 0 2024/12/09 14:13:47 438941843 403248f7 [INFO Client 5424] [SHADER] Delay: ON 2024/12/09 14:13:53 438947671 4d32db07 [WARN Client 5424] Tried to SetExtraActivationRangeAroundTile() after level generation was complete 2024/12/09 14:13:54 438948921 3ef2336d [INFO Client 5424] The Trialmaster: As much as I'd like to make things easier for you... 2024/12/09 14:13:56 438951312 93b1acf4 [CRIT Client 5424] [RENDER] Shader uses incorrect vertex layout (expecting 0x38) 2024/12/09 14:13:57 438951906 93b1acf4 [CRIT Client 5424] [RENDER] Shader uses incorrect vertex layout (expecting 0x38) 2024/12/09 14:14:04 438959062 93b1acf4 [CRIT Client 5424] [RENDER] Shader uses incorrect vertex layout (expecting 0x38) 2024/12/09 14:14:04 438959093 3ef2336d [INFO Client 5424] The Trialmaster: The exceptional are more common than you think. 2024/12/09 14:14:05 438959437 93b1acf4 [CRIT Client 5424] [RENDER] Shader uses incorrect vertex layout (expecting 0x38) 2024/12/09 14:14:08 438962859 4d32db07 [WARN Client 5424] Tried to SetExtraActivationRangeAroundTile() after level generation was complete 2024/12/09 14:14:09 438964218 93b1acf4 [CRIT Client 5424] [RENDER] Shader uses incorrect vertex layout (expecting 0x38) 2024/12/09 14:14:09 438964218 93b1acf4 [CRIT Client 5424] [RENDER] Shader uses incorrect vertex layout (expecting 0x38) 2024/12/09 14:15:01 439015656 4d32db07 [WARN Client 5424] Tried to SetExtraActivationRangeAroundTile() after level generation was complete 2024/12/09 14:15:06 439021140 4d32db07 [WARN Client 5424] Tried to SetExtraActivationRangeAroundTile() after level generation was complete 2024/12/09 14:15:06 439021218 4d32db07 [WARN Client 5424] Tried to SetExtraActivationRangeAroundTile() after level generation was complete 2024/12/09 14:15:23 439037671 bfabe408 [WARN Client 5424] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildClavicle01.fmt' 2024/12/09 14:15:23 439038296 bfabe408 [WARN Client 5424] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildBiceps01.fmt' 2024/12/09 14:15:24 439038437 bfabe408 [WARN Client 5424] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildFermur01.fmt' 2024/12/09 14:15:33 439047968 4d32db07 [WARN Client 5424] Tried to SetExtraActivationRangeAroundTile() after level generation was complete 2024/12/09 14:15:34 439049343 3ef2336d [INFO Client 5424] The Trialmaster: We're only getting started... 2024/12/09 14:15:43 439057921 3ef2336d [INFO Client 5424] The Trialmaster: Don't stare too closely... 2024/12/09 14:15:47 439061718 4d32db07 [WARN Client 5424] Tried to SetExtraActivationRangeAroundTile() after level generation was complete 2024/12/09 14:15:56 439070609 3ef2336d [INFO Client 5424] The Trialmaster: Live. Last edited by karmavore#5329 on Dec 9, 2024, 5:24:42 PM
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Why is there no answer of any Dev ?
This Game crashing literally with 100% CPU Usage multiple Times. Destroying my hardware by playing an early access should not happen. Does it even got tested with AM5 Cpus ? |
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Still having same issue - bump
D3D12 "failed to create resource texture []" most recent crash.. :() Last edited by karmavore#5329 on Dec 10, 2024, 5:02:12 PM
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ya this is ridiculous, I cant even clear the 2nd trial cause if I kill the boss or do a few runs, it just crashes and theres no safety net like sanctum so I lose all my progress. Good foresight GGG
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Another +1 for the consistent crashing. Crashed > 10 in less than an hour. Starting the game, loading into the game, teleporting back to down, all have resulted in crashes. I've used the Affinity workaround to keep my PC from freezing. I've tried setting all settings to low, Vulkan and DX12, every "fix" people have mentioned. Borderline unplayable.
5800X3D 3060 TI 32 GB RAM |
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Full crash/PC freeze occasionally during loading screens. CPU limiter sometimes helps but not always. CPU spikes to high 90s on load, so the only solution for now is to disable multithreading every time i use a portal. Still occasionally freezes outside of this solution.
nvidia 4070 ryzen 7700x windows 11 24h2 |
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I have a rtx 4090 and a ryzen 7950x3d. I am also getting crashes when changing maps sometimes.
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Playing with a friend who is using Mercenary and every time he uses a certain grenade skill it randomly will crash our games but not his.
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