The Boss Fights in PoE2 Feel Exhausting
Yeah I quit playing already because of the boss fights. So exhausting knowing I have to fight another boss every other zone. I'd rather just not.
I have extra beta keys and I'm not giving them out
PoE1 > PoE2 |
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Bosses during the campaign felt amazing to me, but it's pretty clear the DPS check was more built towards the player having decent gear which.. is pretty impossible to achieve during the campaign.
Late game is actually making me wish every single map had a boss, because honestly they're the only thing spicing how bland maps feel. Also we shouldn't have to rely on waystones, or they should be much easier to drop at our own level. I don't even bother running anything less than tier 12 anymore, otherwise it feels like an actual waste of time to run through that big of a level without a single "interesting" encounter. |
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Frankly skill issue on boss fights.
I have plenty of the issues with the game as is but most of them are mob related. In regards to bosses, they knocked it out of the park so uh get good. Spelled it correctly cause I mean it. These fights are extremly doable and telegraphed compared to mobs. One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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" I feel exactly the same, I'm a collector, my cup of tea is crafting and looting and I'm not afraid of farming a lot before to find a rare item... Here I can't because during progression most areas are locked due to a boss encounter locking the map! Please make the bosses encounters optional during progression!!! so non skilled players can choose how they want to play. Why are you making this game so elitist? I just hope it's to hide a possible lack of content at the end of the game and this will be corrected in the final version, else I think a lot of casual players will exit the game before the sandbox mode. |
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I'm in the same boat. I somehow regret the buy. Boss fights are plain unfair and ways too long so that the boss has enough time to become unfair for his one shots ...
Early access is no excuse here. It's the whole concept that stinks. The "vision", which is the vision of the developers, not of us gamers. And i am no happy bunny anymore. I have finally arrived at act 3. After a week. In POE 1 i was usually already deep in the maps at this point. Sheesh, how will you ever play a league with such a slow and cumbersome progress? Trying out other characters is plain impossible. I have meanwhile a few new names for POE 2 Path of unfair Path of exhausted Path of ways too long Path of dodge roll Path of getting one shot Path of useless gear Path of cumbersome Path of ... |
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i can blast for hours in poe but i am so exhausted after a session of poe2 and i dont feel accomplished at all. i dont want to have to wind down from a session of video gaming like i just got off work.
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Yes, it is the same for me with the bosses. It feels like the time in between bosses is shrinking down to a minimum and most of my time is spent going at countless bosses again and again and again. I really hope there is some sort of change to come and it will someday feel more like an ARPG than a soulsike again.
I think there are some great ideas in this thread already how to achieve that, like moving the unforgiving difficulty more towards the endgame and give the campaign a better flow. If it was for any other ARPG I really just wouldn't care and don't touch it anymore, at least for a few months. But it's just so tempting, cause the base of this game, the world-, monster-, classdesign, etc. is just perfect. What makes the lows (as someone mentioned) even lower. The only positive I can get out of this is that I don't overplay POE2 cause everytime I hit the next boss wall after an hour or so, I tend to turn it off and do something else. |
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I agree. PoE 2 has a different kind of difficulty.
In PoE 1, you can prepare for a boss encounter, and if you've prepared correctly, you can win easily. I like that. In PoE 2, no matter how much you prepare, 50% of the boss encounter is still about manually dodging and timing. I don't like that. This is a difference in a fundamental game design component that makes the two games feel extremely different. |
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" My position is that I don't really like PoE 2, and I don't particularly care about it. But, for the past 5 years or so, every time they sold a supporter pack for PoE 1, it was accompanied by the message that it supports the development of PoE 2. Which btw. was originally supposed to be a graphic overhaul for PoE 1, a second campaign, and new ascendancies. Only much later, in 2023, did they announce that it would be a separate game. OK, but not a completely different game. And now that it's here, all I'm hearing is: "Actually, if you're a PoE 1 player, this game isn't for you, and was never meant to be for you. Go back to PoE 1." So frankly, I feel kind of scammed. |
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" You do know that every game doesn't have to be catered to you, right? They were very clear about the direction they were going with 2 and bossing. Go play a different game if you don't like it, or go back to poe 1...don't come here and piss and moan about how it's too hard for you and ask them to change it because you can't handle it. Do you go complain on dark souls reddit about how hard the game is and that they should change it too? |
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