POE2 Will be a mega hit if you complete the vision
Please for the love of idea stick to it. Money is awesome but making something spectacular is better. I think most of these complainers on this forum would never play BG3 or Elden Ring. "Its too hard" they cry. BG3 mega hit, Elden Ring mega hit.
I paid for early access because you've brought something back to the ARPG realm. Teamwork. Collaboration and Skillful decimation of enemies. It really is a beautiful game. I'll comment in a teamwork post, and the fun. Thanks again, keep up the good work. Sad to see the collision changed, making a warrior useless once again. Last bumped on Dec 14, 2024, 1:55:09 AM
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I was going to make a similar thread, but I agree so much with the original poster that I'll just reply here.
I am an Eternal Supporter (one of the early PoE1 $1000 supporters). I believed in GGG's vision of the original game because although it was very risky and controversial at the time, Chris Wilson had a vision that created a huge design space for creativity, and refused to submit to the haters back then (people forget how misunderstood it was). Since then you guys have gone beyond anything I imagined back then. PoE2 is reinventing the genre and is now the industry leader. People are trying to drag it backward, but it needs to go forward. The game feels artistic, satisfying, deliberate, chunky, and story-driven, which are all things that can be destroyed quickly if the game devolves into mindless speedrunning and casual "have it your way" gameplay. Path of Exile 1's original vision was madness, chaos, spamming, godlike power, and "over the top" scaling of everything. Clearly you guys fulfilled that fantasy. But Path of Exile 2 needs to be about grounding, achievement, skill, world-building, and "investment" -- in the sense of care, appreciation, and logic. The real money and success is in establishing a new standard that everything ELSE will be judged by. In short, Reddit was wrong about PoE1, and they're wrong about PoE2. DEXTERITY: How to rehaul it to be compelling
http://www.pathofexile.com/forum/view-thread/997273 |
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" Agreed! |
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That is well said. I read from so many posts that this product delivers on everything and more what poe1 and other games couldnt and that it is ready for release - in contraty absolutely no one needs poe1.. as it continues to live in poe2. The voices vanished with day2 when they tested the game.
I think graphics, campaign, skills, etc.. i would directly buy it again . 10/10. I know there are voices that the skilltree and skills is a bit too much but a reduction is always possible (e.g. by 30%). Everything else is topclass (crafting etc) and pretty much in good shape.. i wouldnt artificially blow it up. It has already super high grade of atmosphere and depth. See these senior backers in so many posts, major streamers.. a community manager should ask the backers, and players if we favor more focus even more on poe2 or maintain parallel poe1. I can understand that development for poe1 was needed to make room for poe2.. but also no one plays diablo1 and it is time to make room for the bigger and more refinded poe2. The competition is huge It is time for a community poll.. ask the community on what exactly development effort should be spent. Normalize that view. Earlier release of poe2 or another unwanted poe1 season (people just play it as poe2 obviously is not yet fully officially released). I read so many posts (with very few deviating from that) that i feel supported to say -> maintainance of the poe1 game and seasons of poe1 are not any more needed as poe2 is being released fully soon and it includes already the best of what people liked from poe1. Im sure the broader masses will happily support this view and that was what made ggg with poe2 to an another time succesfull franchise which adresses current demand. An enhanced focus on poe2 and discontinuation of poe1 would support this approach ( see- who needs really a diablo1 season - 99.99% in 2024 dont bother, and same applies for poe1 if the right alternative is available) , enhance game stability, quality, reduces developers fatigue on that legay poe1 title, old code etc. and more and more features could be optionally integrated and become general abailability ( if needed). Support this team. If lights on, on a legacy title affects quality (due to resource - otherwise seasons of poe1 would have continued) what community currently wants(poe2), its time for a rennovation and change. Well done ggg! That is something im sure we will still play in 5 or 10 years. Keep on. The moment is right for a decision. Make something big. Last edited by Skiller2009#5689 on Dec 11, 2024, 12:08:46 PM
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if you wanna complete "the vision" then rename it to something else, cause its not path of exile.
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The Vision is D2 with better graphics? Weird...
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If you check careful -> sold copies of d1 vs d2 vs d3 vs d4.. there was a steady increase... huge jumps. Game evolved ...Majority still played d2,d3,d4, and poe.
You wouldnt play however a year d1 unless someone pays you money or you have grown up with it - very exceptional. In 2024 - competition is d4.. poe1 is too old. No one of my friends likes or plays that but everyone speaks about the d4 killer -> poe2... d4 has 666 million revenues. Understand that -> poe2 is modern and cool. We dont need geeky and dated (d1 etc). I dont read here 1000 posts about delayed poe1 season - if that is the player base they play poe2.. close poe1 development. You will make everyone happy with this game. Im more worried that time is wasted on poe1 - and vast majority, backers, streamers, see same. You could create new modrrn fun content for poe2 which 30 million will love ( and not 1k which after release join with their friends in poe2 anyway). Awesome work. Check active users in poe2 early access vs poe1. That is success...(poe1 is free of cost vs poe2 - 30$ at least and only early acess) they could play poe1.. there are even 2 seasons parallel in poe1. so much content .. two leagues.. in parallel. Face it. Its not used and needed.. in contrary to poe1 however poe2 has a cost for an access key currently. Once all have access.. there is no need and motivation for poe1 (although was a huge success.. but just was.. taste and target group changed) Sometimes i see people trying to drag down or backwards. And these seem not to be representing majority of active players often ( challenges etc ) or are default ( confirmed in some examples via chats). How sad. Let them have success. Last edited by Skiller2009#5689 on Dec 11, 2024, 2:36:02 PM
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most people drooling over POE2 are still in campaign, loving the visuals and the pacing of act 2
problem is - this is an ARPG. game you play repeatedly over long time. campaign might be great (tbh it was boring.. and definitely too lon) - and sense of exploration etc is strong, new combo skills are interesting albeit very 'premade' but once you get to lvl 70 or 80 you realise that the 'bling' is kinda.. gone there is no more novelty, you have all the skills and supports unlocked, you have your one-two combos you repeat every 10 seconds and thats it. with support gems being pretty much tailor-made per specific skills the skill-support creativity is mostly artificial, everyone use the same 2 main ones, maybe interchanging the 3rd link. because only such choice makes any sense people praising the challenge, romantic vision of skillfull gameplay and whatever seem to not know how current endgame looks like - it looks EXACTLY like POE but simpler and much slower. but you mow the mobs the same, if at lvl 80 you need any form of tactical combat then.. upgrade your gear average time to blast map boss is like 10 seconds? no skill involved there. you do the same combo you do vs rares - but you do it twice or thrice. while the campaign might have been called 'difficult' (but that WILDLY depended on your luck with drops) - the maps are.. the same. and it couldnt have been otherwise because no ARPG can survive expecting people to kill 10 mobs a minute or having 10 minute fights with map bosses - when you are expected to do 100 or 200 maps. it just isnt realistic expectation. most of the campaign's 50 or so hours is also heavily padded by dreadful, maze-like boring maps with deadends + bad character mobility + hide-and-seek objectives so, enjoy the campaign experience as a one-time game. but endgame - it is POE, but much, much slower and devoid of pretty much any depth (at this time) it will take years to polish it to a state where rough edges arent seen. and that assuming GGG is going to ease on the 'vision' somehow (crafting is a f.. joke right now, drops are ruthless like, ascending options are beyond ridiculous). then there is the bland as f.. passive tree that took POE several years to get to the place it is now (it is actually great) you kill POE and expect people to play POE2 only - you better have something of similar quality. POE2 has potential but as a product - judging it by people NOT in love with it - it has engaging (to a point) campaign and several major systems not ready for use. and not that much replayablity because new character requires dozens and dozens of hours to re-play the campaign. and that is when people say 'f no' |
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