POE2 Will be a mega hit if you complete the vision

But this feels awkward to go to hell hell with a level 1 character. Well explained on that point.

The passive tree could be reduced like by 40% i can understand your feedback and ask to reduce that slightly.

In this game you have a rewarding progression loop. I agree to that.

Overall the balance seem to be in place for the majority... not too fast, not too slow.

Some start to speak up already that it is too easy.. not sure about this. But i hear them. Considering that only a fraction is hc eventually these voices should be checked or they are bored after 2 days..lol.. they represent like what -> 99.9% of performance oriented pro gamers.

A handful is fairly quick in hc, ok.. and alot slower play this meta as the zoomzoom is lesser there. Not so much focused on minutes. Not a huge pool.
Last edited by Skiller2009#5689 on Dec 13, 2024, 2:39:48 AM
"
most people drooling over POE2 are still in campaign, loving the visuals and the pacing of act 2

problem is - this is an ARPG. game you play repeatedly over long time. campaign might be great (tbh it was boring.. and definitely too lon) - and sense of exploration etc is strong, new combo skills are interesting albeit very 'premade'

but once you get to lvl 70 or 80 you realise that the 'bling' is kinda.. gone

there is no more novelty, you have all the skills and supports unlocked, you have your one-two combos you repeat every 10 seconds and thats it. with support gems being pretty much tailor-made per specific skills the skill-support creativity is mostly artificial, everyone use the same 2 main ones, maybe interchanging the 3rd link. because only such choice makes any sense


people praising the challenge, romantic vision of skillfull gameplay and whatever seem to not know how current endgame looks like - it looks EXACTLY like POE but simpler and much slower. but you mow the mobs the same, if at lvl 80 you need any form of tactical combat then.. upgrade your gear

average time to blast map boss is like 10 seconds? no skill involved there. you do the same combo you do vs rares - but you do it twice or thrice. while the campaign might have been called 'difficult' (but that WILDLY depended on your luck with drops) - the maps are.. the same. and it couldnt have been otherwise because no ARPG can survive expecting people to kill 10 mobs a minute or having 10 minute fights with map bosses - when you are expected to do 100 or 200 maps. it just isnt realistic expectation.

most of the campaign's 50 or so hours is also heavily padded by dreadful, maze-like boring maps with deadends + bad character mobility + hide-and-seek objectives

so, enjoy the campaign experience as a one-time game. but endgame - it is POE, but much, much slower and devoid of pretty much any depth (at this time)

it will take years to polish it to a state where rough edges arent seen. and that assuming GGG is going to ease on the 'vision' somehow (crafting is a f.. joke right now, drops are ruthless like, ascending options are beyond ridiculous). then there is the bland as f.. passive tree that took POE several years to get to the place it is now (it is actually great)

you kill POE and expect people to play POE2 only - you better have something of similar quality. POE2 has potential but as a product - judging it by people NOT in love with it - it has engaging (to a point) campaign and several major systems not ready for use. and not that much replayablity because new character requires dozens and dozens of hours to re-play the campaign. and that is when people say 'f no'



100%
100% agree! stick to the vision! keep the game rewarding and challenging. i don't want to play as a speed running god.



"
Wolfpox#1645 wrote:
I was going to make a similar thread, but I agree so much with the original poster that I'll just reply here.

I am an Eternal Supporter (one of the early PoE1 $1000 supporters). I believed in GGG's vision of the original game because although it was very risky and controversial at the time, Chris Wilson had a vision that created a huge design space for creativity, and refused to submit to the haters back then (people forget how misunderstood it was).

Since then you guys have gone beyond anything I imagined back then.

PoE2 is reinventing the genre and is now the industry leader. People are trying to drag it backward, but it needs to go forward. The game feels artistic, satisfying, deliberate, chunky, and story-driven, which are all things that can be destroyed quickly if the game devolves into mindless speedrunning and casual "have it your way" gameplay.

Path of Exile 1's original vision was madness, chaos, spamming, godlike power, and "over the top" scaling of everything. Clearly you guys fulfilled that fantasy. But Path of Exile 2 needs to be about grounding, achievement, skill, world-building, and "investment" -- in the sense of care, appreciation, and logic. The real money and success is in establishing a new standard that everything ELSE will be judged by.

In short, Reddit was wrong about PoE1, and they're wrong about PoE2.
A slight concern is forming that the game is too easy and i fear reducing the runspeed in comparison to poe1 isnt doing the deal.

Most friends are above 85 ( anf just dont die) if they are average to good and so many i know approach 100 and are already bored.

Ive to admit you have to make it harder x2-3. Sorry for hardcore but its not worth it to balance it for a tiny fraction / 1000 players which struggle obviously with lvl 40 - the exp is the same for both modes ( sorry - gap too high). Think clever and balance where the pool of playerbase is..obviously sc challenge league.
If this would be balanced around portal only and hc as mode deleted we could finally have well balanced experience .. you want 30 mil active sc players playing 1 month, not 1000 hc in lvl 40 for 1 month, and the meaningful player base for 2 days.

Let me correct - if you want to win majority of customers and offer them entertainment offer only ssf and non-ssf.. that can be well balanced.

Sorry guys.. thats for a better future.

Add a banner where you see the # of deaths.. if you have 0 you can buy a ticket for a mystery box with special 0 death cosmetic, banner.. hc is dead..refurbish it.

99% of friends are super happy with a soon release. I talked to so many.. only poe1 players seem partially not do happy.. understood -> they are on average happy with new campaign but feel more content was in poe1- more to do / more options and flexibility with skills and passive tree / crafting/ currency/ zoom besides runsped almost same in poe1 and 2 - bigger areas in 2 with fewer runspeed/ quick done in poe1/ and2, dodgeroll ok but not much difference to dash etc.

I heard tiny complaints where they need to move on also for the franchise. Por2 slready delivers if these are the concerns.. lol

One was ingame and searching for righteous fire.. i read about it. The skill was in 1 wrongly implemented / not meant to be used as a primary skill.. thats why it will be eventually different or not implemented. If its not a main attack its maybe not needed..

Another loved boneshatter and searched for trauma stacks till chat explained him its not a main skill but a combo.. he didnt even wanted to avcept the optimization.

Its evolving. Acceptance is needed for the better vision. Friends keep talking jumping between d4 and poe2 as both games feel almost same gaming wise.. thats best situation as the player base is huge.. far huger than the fraction of poe1 which will come along anyway
Last edited by Skiller2009#5689 on Dec 13, 2024, 5:13:24 PM
Endgames are always a loop/trap for the most hardcore players, and leagues are designed to inject variety. But the game should not revolve around these players and their demands. Just because somebody no-life's the game, doesn't mean their opinion is more valid than somebody who enjoys the campaign and experimenting with less optimal builds or co-op gameplay. I have many thousands of hours of gameplay in PoE1 but I barely bothered with the endgame, it's just not interesting to spam one move and blitz at the speed of light.

I look forward to seeing how PoE2 differentiates itself. GGG should be taking notes and actively working to carve out a different feeling.
DEXTERITY: How to rehaul it to be compelling
http://www.pathofexile.com/forum/view-thread/997273
That sounds resonable. Having two leagues only ( standard and ssf) is easier to balance - i feel that hc is so 1995 ... one outage and done. Restart.

These are the same not capable doing 1 wave ultimatum.. and complaining,complaining,complaining.. i discussed with a marginal amount now... besides maybe a few hc streamers which i assume would favour something to show off like a 0 death forum banner or so more than hc..for nothing. Disconnect due to power outage is always possible.and than complaint against development. Wouldnt go as far as no-lifers... but a simple death banner which can be linked in forum is sufficient... hc is not needed - its not modern. It drags down balance.

These aee same which overlevel and must trade and tiny progress but complaint about progress..

Face ..reality.. majority of sc is performance and or fun oriented. They love development.. but some are a bit faster.. sadly far more than majority of hc.. without dieing more often but used to take risk in a fun way rather than this dated hc mode , server outage, death complain group.

I tell you..so many games have shown .. its not modern, results in balance issues and for most in unfun way.

In contrary see post before me.. hes engaged in a fun way and up for a challenge


My dad is in hc ladder.. with playing once a hour here and there..with lvl 50 or so.. he plays at 2am till 5am.. when mum sleeps. Lol.. he died several times already. May not complaint.. but development.. listen please.. you dont want to develop and balance the game for this target group.. a path in the middle is where the majority of community is... and its not there.. sry.. his time was poe1.. and even he plays 2.
Last edited by Skiller2009#5689 on Dec 14, 2024, 2:19:27 AM

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