0.1.0d Patch Notes
soooo no fix to demonform.... damm....
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" they spent too much time on typing "Trigger gem energy gain was not in the right place and..." no time for your silly concerns. Seriously GGG, is "the right place" in non-existence? |
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Cast on Freeze
MAXIMUM ENERGY: 166 --->300 ??? ENERGY GAINED PER POWER OF SHOCKED ENEMIES: 20 ----> 2 ??? how can play ice stormweaver ..... is dead PS : lighting stormweaver so powerful !!!!! & unfair https://www.youtube.com/watch?v=9tK7ZHyH6J0 Monk https://www.youtube.com/watch?v=EWjXGlzkETI&t=378s Last edited by rive217#3386 on Dec 12, 2024, 7:37:28 AM
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Please make the runes overwritable. Changing one item is bricking my whole build. This doesnt make any sense. But I appreciate all the hard work and updates, the game is fun to play
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seems i have to stop playing caston freeze comet was fine bosses where still not easy dont want to and cant respecc every few days this is not fun
IGN: BICEPZ
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Mean, I test IT, and Cast On Shock with Comet, its little slower then beffore (trigger) - they CHANGE "Buildup" system, before "per shock" now its "Power of Shocked enemies"
ONLY Cast On Freeze, got BIG nerf and ITS GOOD! |
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well, cast on X was definitely not working as intended, what's the point of having energy build up in the game if it stacks fully on, for example, freezing a single mosnter. If they want these gems to stack faster on bosses and slower on trash - it's ok, but cast on freeze is not something you can consistently be procing on bosses either, and now it sucks on trash as well. Maybe unfuck it a little bit and make it stack fully on big packs of monsters. Something around 15% per monster would be sensible since you don't freeze every single one, so it would require packs of at least 8
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Based on the other comments related to the nerf for "cast on X" builds, I wonder how GGG feels losing 70% of their playerbase overnight.
Must be funny stating that POE1 is your only competition in ARPG space and now their making it such that POE1 is still the better game. Way to go GGG, you've outplayed yourself. |
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1. I think the main problem is that GGG only looks at numbers. The reality is: it doesn't matter what numbers tell you. Only how players FEEL the game matters. And right now it feels like SH.. who cares if it's now "balanced" on paper or a bit too strong. It should FEEL good and rewarding.
2. The main goal of a game is TO HAVE FUN. Right now it feels like a chore. 3. If player skill is to much taken into account to be good at something then you should look if the genre is even compatible with this mindset. In a hack n slay like PoE the weakest part of the equation to success/fun should be players skill imo. |
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I also find it funny that they worked so hard on a "balance patch" yet there are so many people (myself included) that have our PCs freeze and lock up that could potentially have long term damage. Yet they pull this garbage of a balance update instead of focusing on why PCs are locking up. GG.
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