50+ bug reports (and climbing), suggestions and critique

- the tower room leading to completing the tower is always uninhabited. By design or an error? Example: . Now, i am not 100% on this, but in the 11 towers i have cleared so far, it has been the case every time.

Also, i generally use T1 waystones only on towers for 2 reasons:
- The mob/minion AI issues already described in plenty detail
- Low mob density. Seems like a waste to use a well rolled high tier waystone on a tower
- How are we supposed to reach areas like this?

I cleared the maps around to see if that gave an option for seafaring, but i did not see one. I am guessing it is something for future implementation? Also i do not know if everyones endgame maps look similar.

- Endgame map node layering issue. This node is mostly obscured by the terrain layer:
- Just remembered this one: When reaching endgame, but before you have a hideout, the music is REALLY good. However, after a bit it will drive you insane. Some variation or other option would be really good here.
- death log, death log, death log. I am so used to it now that i often forget it is a thing we really need. Sometimes you just have no idea why you died. That is where we need a death log. For hardcore players i expect this would be especially of value.
Last edited by Onds#6941 on Dec 17, 2024, 8:57:24 PM
- Mob AI again: sometimes Knight Gaunt type mobs simply do not know where to path. Here is an example:
In order to "fix them", you have to completely ignore them, go to another area so they can clear their agro list and return and hopefully get a valid reassemble (appear) spot.
- i am not sure if this is a phychological thing or an actual thing, but it FEELS like i got higher tier waystones per map completion before i started atlas points giving waypoint etc bonuses as well as juicing my maps (minimum to regal, i try to stay around 200+ chance per map). It may just be coincidental, on the other hand, it wouldn't be the first time in poe history that a few things have been broken resulting in bonuses being counter productive.

At the moment i am level 81, i have done 80+ maps (i am on t8 maps quest), i generally do my highest tiers. I WAS on t11, but now im all the way down to t7 due to waystone starvation.

I get plenty of waystones, they are just more often than not lower or way lower than the map i am doing. Sometimes at the moment i get a "refresh" aka same tier. It has been quite a while since i saw a tier higher, even though i have passives for just that.

This is pretty much the ordinary scenario for me atm:

That is a T7 map, and i am getting T1-T5 waystones generally, in spite of:

and atlas passives boosting both quantity and quality of loot, waystones found and waystone tier+ chance.

I have ordered my map tabs into "low" and "high", which should really actually just be "low" and "medium" at this point, but i have so many "low" maps that i made the cutoff at T5:


And as i said, i WAS at T11, but just kept going down from there, not getting drops of same or higher tier.
The example map above _also_ ended in a decline of my map pool, with the highest waystone dropped being T6.


- Also, at some point i had a hint in game to "travel east to seek out geonor" supposedly for the first key to the burning obelisk. I can't for the life of me reproduce how i saw that now though. Momentarily unintended content perhaps? Either way, i am _still_ traveling east.
Last edited by Onds#6941 on Dec 17, 2024, 11:23:23 PM
- next map, another of my dwindling pool of T7 juiced with regal and double exalt, on a ritual + coalescing corruption node:

Final result:

1xT4 and 2xT7. That's not progression, that's just sustain, and barely at that.

- I went and had a search because i thought i couldn't be the only one with this issue, and it turns out a lot of people feel the same. Now i -did- find a tip i did not know about, recombinating 3 of a kind maps to a tier higher. This is what i thought would generally be a vendor recipe, and as vendor recipes have gone poof, it never crossed my mind to try. That said, recombinating my entire low map pool produced 1 x T5 and 2 x T6. Well, it's better than them rotting in the stash, but hopefully i won't need them. We will see.
Last edited by Onds#6941 on Dec 18, 2024, 12:20:55 AM
My biggest issue is performance during breaches and ritual. I find when a large amount of monsters spawn i drop down to 20-40fps. lagging that bad can get you killed. i typically go 120fps
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Patchxs#2507 wrote:
My biggest issue is performance during breaches and ritual. I find when a large amount of monsters spawn i drop down to 20-40fps. lagging that bad can get you killed. i typically go 120fps

I agree. I posted earlier about a similar issue, ruining my trial of sekhema on the hourglass type trials, lagging so bad that i got hit and much at that to mobs and actions i could not even see.
- Map has 0 monsters left, and all rituals have also been done. Yet the map is not complete, nor can i move on to the next node on the endgame map:


That is a rather serious bug.

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