Endgame Co Op Needs Resurrection
Not being able to res in maps is a very poor decision. In co-op, basically, if one player dies, the other play either waits for the entirety of the other player to finish the map or leaves and starts another map solo.
Last bumped on Jan 13, 2025, 2:10:13 AM
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Absolutelty this!
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This is the only thing I would ask for. Coop would be much much more attractive if res is allowed (even with restrictions).
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This needs to happen.
Probably the only way my friends will keep playing. |
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Yes, absolutely. Currently group play is just a drag.
Maybe implement a fee in gold for resurrect that gets increasingly expensive with each time it happens in one map. That way we'd at least have something to do with that stuff... |
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I absolutely agree. I have played the campaign entirely co-op and intend to do so for endgame too. The wife and I just did our first Atlas map, one of us died about 10% into the map and we realised there was no ressurection.
So our choice was either that person spends the next 10 / 15 minutes (or however long it would have taken) staring at their corpse, not even able to spectate. Or we quit the map and do another one. Even if there was some kind of punishment or penalty for ressurecting we need a way to be able to play together. There shouldn't be a scenario in a co-op game where it is impossible to play together for 90% of a map. Difficulty is great, but we're here to play together. |
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+1
It's absolutely bizarre they haven't dropped everything to correct this ASAP. You play the entire campaign with friends having a blast, and then suddenly the mechanic to revive is never seen again? It looks, acts, and feels like a bug. A horribly massive oversight. The portal system for maps is already setup to function as the number of "lives" a party has as well. There is no dev time required to even implement this because it's already implemented. It's just disabled and feels really bad. |
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Yeah this is just so random and so counter to group play...
Well ok it's not 100% random I get the reasoning, being that the 1 death policy is circumvented by coop rez. With that said tho if the option is coop rez or 1 death, I'd rather they fix the 1 death policy and do something like reduced item quantity/rarity per death in maps then this completely anti group play mechanic we have currently... |
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" This shit is killing co-op in endgame |
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Absolutely, especially since most of the deaths are from something you can't see (like poison the same color as grass, but covered completely in flames anyway, a monster that's blocked by a tree or a wall... or other things that are all but completely invisible). It isn't always a skill issue, and this game isn't really that serious. Some love for us co-op players would be much appreciated.
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