Ascendancy Trials Feedback: Understanding Player Concerns

I HATE the LAbyrinth.. I mean, I really, really hate it.

And hell froze over, so I have to say: Lab is better (as a way to get ascendancies at least) as these Trials / Sanctums.

I always said; "If I wanted to play a junpp'n'run (kinda), I'd play Mario, not PoE. Using a lot of time to get to the 3rd Aspirant's Trial, and than being killed, thus having wasted your time... is just bad.

Now, we need even more time (at least in the sanctum one) .. have more traps... and waste even more.

I never thought I'd say that: Lab is better. ^^
The trials are unbalanced and not in favor of the Player. The feature comes off as obnoxious and annoying. Say it how it is. You have to do enough damage or it's not worth participating because of BAD GAME DESIGN. Really disappointed with whoever made this crap. They should explain themselves, paid $30 for an unbalanced game with a good class system and decent story.

Now, why doesn't this surprise me that the "Trials" are unbalanced? Look at everything else this game has to offer. The crafting system is the worst offender, and that sad thing is this game has potential and I like it until it puts me in a bad mood.

I posted a thread on this not realizing there's an older one.
i found it challenging at first, but it's quite ez after you understand it's core mechanics
Bumping this as even after months of bug-fixing and balancing, I still detest the Trials.

They really need to be heavily axed / reworked. Ideally they should be completely separated from the Ascendancy points.

They are currently disincentivizing players who hate playing them from enjoying the signature differences of each class.
Last edited by Beastbunny#3675 on Apr 23, 2025, 8:24:29 AM

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