Decaying Hex

Decaying Hex makes curse ability dealing chaos over time ability, but cannot be supported by Swift Affliction or Intense Agony. Please tell me you won't make same mistake as in PoE1, where Decay cannot be suppored, wich makes it useless and dead on arrival.

Curse used by Blasphemy and supported by Decaying Hex doesn't inflict Decay to enemies entering curse area (become cursed). Wording doesn't says anything why it should not work.
Last bumped on Jan 26, 2025, 7:34:43 PM
Bump
Even if we can't support decay hex with another support we should at least be able to scale it with chaos damage or spell damage possibly both.
needs to be adressed
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Raithell#3657 wrote:
Even if we can't support decay hex with another support we should at least be able to scale it with chaos damage or spell damage possibly both.


Totaly agree. Whole skill with 30% dmg from Int potency only for +1 proj from totem? Would be ridiculos.
Bump again for clarification cause they buffed the scaling to 60% int and I was super excited to try out the build only to find that the support scales with literally ONLY int.

Corrupting cry which is a very similar build scales with phys damage on the tree and even with warcry damage (the base skill it is modifying)

There seems to be little reason for decaying hex to be so unusable by comparison
I was also happy to see the buff, since I'm already stacking Int on my Hexblast Infernalist, but it doesn't work with Blasphemy OR scale with the ~200% increased Chaos Damage from my tree. Does anyone know if it's currently working with Increased Skill Effect Duration, at least?
i would be ok for it to deal only mediocre damage. it is a supportive ability after all. but it not working with blasphemy is a huge bummer for me. i was trying to add it for my dark effigy build and was quite sad that it doesnt work.
It is not currently scaling with ANY damage increase. Even a completely nonspecific damage increases from a skill like Offensive Stance's "1% increased damage per 1% block chance" has no effect on it.
BUMP

I feel like according to the wording it should work with blasphemy. Not only for the +1 totem projectile, but to add the chaotic freeze too it, to freeze with hex blast, no longer needing to use contagion for this.

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