End game combat feels too fast

I like it being faster, it's what I wanted from POE 2 honestly
Couldn't agree more, act1-3 was fire, then back to speedrunning BS. What the fuck is the point of POE2?!
Yeah, it definitely feels like a different game. Which, y'know, is fine, but it's not for me. I loved having to struggle a bit and trade blows, rather than cream or be creamed. Different strokes to a degree, but I hope they slow it down a little too.
guess im not the only one then
I am on the fence. We should be able to reach god like powers eventually as this is what arpgs are ultimately about but it should indeed, take much longer than it currently does.

The campaign was very refreshing compared to other arpgs with its souls like difficulty and I really enjoyed it. It was humbling.
Last edited by _Cossack#1053 on Jan 13, 2025, 2:23:11 AM
Your opinion isn't as unpopular as you might think it is OP. There are a lot of people that feel the same way.
"Good luck on your naps Exile"
Last edited by IonSugeRau1#1069 on Jan 13, 2025, 2:50:49 AM
+1 all the way
I agree the game is too fast. That is why I like volatiles. After every pack you get to wait 5-10 seconds to make sure nothing explodes and instantly kills you. Very fun game design.
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I agree the game is too fast. That is why I like volatiles. After every pack you get to wait 5-10 seconds to make sure nothing explodes and instantly kills you. Very fun game design.


sounds like methodical combat to me
I just don't see the reasons to play PoE2 if gameplay feels the same as PoE1.
I was hoping for slowing down the combat, but as appeared it just the same PoE1 with boosted graphics.
PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.

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