END GAME ATLAS

After 100 maps and leaving the starting position, it is very difficult to control the atlas completely, plus the atlas periodically gets buggy and already known areas do not load (hidden by the fog of war), you have to re-enter the character to load it again.

We need some kind of ability to completely zoom out the atlas map to see all the key objects: towers, citadels, monoliths, fortresses, untouched paradises, with the ability to quickly approach them. It is also not clear why the towers are three 3 in one region, it would be better if they gave more area of ​​​​action of the map disclosure, and the tiles that you insert into them could be made rare and that's it.

In general, an endless atlas, as for me, is complete nonsense. It would have been enough to simply make a randomly generated world that you need to explore once, and then just farm by inserting the necessary tiles into the right cells. For example, to get to the untouched paradise, you need a tile of the untouched paradise, to launch the league mechanics, you need to place a tile of the league mechanics in the tower, and the cells in the region will give the league mechanics once, and if the properties of bosses fall on it, it will give desecration in the region, cells for maps with bosses and desecrated areas, to get to the citadel, you need a citadel map. The interactive atlas in poe 2 looks cool, but it should work on the principle of poe 1, that I should work with specific permanent objects, and not wander forever in search of a new untouched paradise, citadel, and the like.
Last bumped on Dec 16, 2024, 1:17:40 AM

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