Path of Exile 2: Upcoming Changes and Improvements

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Abes#5228 wrote:
same for GeforceNow users, allow loot filter plz

that is not on GGG.
GeForce now does not allow you to upload custom files at all.
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Sqarpi#7850 wrote:
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Abes#5228 wrote:
same for GeforceNow users, allow loot filter plz

that is not on GGG.
GeForce now does not allow you to upload custom files at all.


Doesn't really matter, GFN will end his own career from now on with the 100 hours per month even with subscription stuff.
Never invite Vorana, Last To Fall at a beer party.
Hi! Really happy with the changes that will occur! Hope that all the team passed an amazing time off! I would like to know, as a playstation user we are really missing a crucial part in the gaming aspect. We don’t have any loot filter. It is really hard for us to see what ever fall on the ground. We have to get so close from the tv to see all the loot which on the long run can be very dangerous for our eyes. I would love to see on the next patch note that you guys taught of us and give a nice loot filter as the other players on different consoles have. Thank you so much for taking the time of reading us. Hopefully we will get loot filter for console on the next patch
The current trend of utilizing low-level map nodes due to the lack of meaningful rewards from higher-level maps is problematic, particularly for players who are unable to dedicate 10+ hours a day to the game. This approach seems to discourage engagement with higher-tier content, which can feel frustrating for those with limited playtime.

A potential improvement could be to assign individual levels to each map node on the Atlas. As players progress further along the Atlas, the difficulty and node level would naturally increase. If a player dies on a high-level map node, the difficulty of that node could automatically decrease (e.g., a map node level 15 might drop to level 14, then 13, etc.) to accommodate the player's current progression and skill level. By implementing this approach, we could eliminate the need for map drops entirely. Instead, maps would simply be visible inside window before traverse for players to craft and prepare. This would streamline the experience and shift the focus more toward gameplay rather than map acquisition.

As it stands, with approximately 3-4 hours of gameplay each day on a level 87 character, only about one hour is spent on maps at level 15 or higher. The rest of the time is spent on lower-level maps because the more challenging nodes have already been cleared and you want to progress further along in the Atlas to just find again challenging nodes. This dynamic limits the experience and rewards for players who don’t have the luxury of extensive playtime.
Last edited by wxv#5447 on Jan 3, 2025, 10:26:03 AM
We need a patch where minions are not afraid of narrow passages and go forward, they cannot be played on maps because of the narrow passages. Please
lots of crash while loading screen
Game sure need some optimization, looks like the game doesn't like many cores
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Sqarpi#7850 wrote:
"
Abes#5228 wrote:
same for GeforceNow users, allow loot filter plz

that is not on GGG.
GeForce now does not allow you to upload custom files at all.

they can do like wow addons, they add top 30 addons to game it's really good they can also do this
I am really a fan of GGG; both POE and POE2 are excellent games, truly very good. However, I haven't played for 8 days due to various reasons. I expected that, since it's in Early Access, there would be many issues, like duplication and exploits. They aren't releasing updates because of the holidays, so we have to wait for significant updates to fix these problems.

We should remember that many players around the world have limited time to play, sometimes just 1 hour or at most 3 hours. Since the drop rates are also unbalanced, this greatly affects these players. The game's economy is a complete mess, making it difficult for players to keep up with others to make their characters playable in a satisfying way due to uncontrolled inflation.

The game's optimization is also not great. Even people with high-end PCs are experiencing lag, FPS drops, and crashes. Remember, the game is global, so low-end PC users also want to play. If good optimization is done, there will be many more players.

PoE 2 looks awesome! Looking forward to experiencing the new early release. Grats to Grinding Gear Games! Keep up the good works! Cheers and Happy New Year! - JJ -
Every new day is a chance to start fresh. Make it great! - JJ -

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