Path of Exile 2: Upcoming Changes and Improvements

Could you clarify if the resistance penalties for T6 & T11 will now be received when you reach T1 or if those additional resistance penalties are completely gone?
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BasStone#1771 wrote:
Frost mages are so bad right now, why nerf on freeze effects? What are you doing man?

Also, did you see dead eye and other class just 1 button clearing entire maps? have you played a frost sorc?


Nono, you don't understand. Their goal is to remove casters from the game entirely. We must all play Deadeye/Inq/Minions. No diversity or fun allowed.

MORE FROST SORC NERFS PLEASE, WE CAN STILL LOGIN TO PLAY! PREVENT THAT!
This is great. ('cept the nerf to arsonists is a bummer, lol)

Thanks for all the hard work guys and happy holidays!
do not reduce the gold cost for respec or remove the purple crystal mod. youre making the game easier for idiots.

respec costs and monster modifiers are overall in a good spot. frequency of some of the monster mods in trials needs to be reduced but that's it.
I honestly think that making the arsonists more expensive is bad since the minion class in general is already not really overperforming imo. Maybe I am wrong and the Update will be good I'll need to see. in general the changes look good.
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SO after feedback you got where people were saying that OTHER MINIONS, NOT THE SKELETAL ARSONIST were TOO HIGH so people dont use them you brick the ONLY minion that could scale into tier 15 maps?


Honestly the idea that when someone gives you a solid reference with a point system where a cost is linked towards increasing dps. The phrasing *we put it in line* is comical. Its almost starting to become a parody.

Meanwhile we got es stacking attribute stacking builds with 20k es and 2mil dps thats just perfectly fine and intended. BUT DONT YOU DARE PLAY THE GAME WITH 12 MINIONS NONONONO. Tell me with a straight face how this is not just a nerf its a slap in the face to all minion builds.

Instead of saying we might have to redesign some tilesets or we might have to nerf some of the spirit cost of the OTHER minions. You just killed the only one people were using in tier 15?

MIND BOGGLING


say hello to Specters)) oh..

there was only one choice left and that was nerfed)
despite the fact that the AI of the minions is disgusting.
get stuck everywhere. they can't see anything further than 3-4 meters. Standing a meter from a corner or door, srs or another minion 90% won't go there.
smiles in big bonk

big bonk likes improvements to up-close and personal bonkage, would love more sources of life and melee splash. Only 1 base-type having splash damage means things like Armor Breaker + Boneshatter feel great when you're in those levels where you can use those 3 mauls but in between, Rolling Slam and Earthquake needs some love. Temporal Bubble and Frozen Trail makes it feel like 2012 PoE1. PoE1 in 2012 is a fantastic time capsule, but the world has moved on from that. I'd rather take cold dot than be slowed so extremely, especially with 2-handed mauls.
I don't understand why ggg is so insistent on keeping trial for ascendancy. No one I personally know likes it. Online probably 95% hate it. Its not cool, it's mechanically not fun. Just move on and focus on cool things.
increase in higher jewelers orbs dropping as well and then this patch will be a banger
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Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level.


You're going to nerf the only playable build for the Witch. Really?

Who returns us with the Gemcutter or jewels investments?

As if we were faster anyway compared to other clases, mygod...

Rethink nerfing 30% the only viable Witch build, for Gods Sake...
Last edited by Shunk#2027 on Dec 16, 2024, 7:05:37 PM

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