Path of Exile 2: Upcoming Changes and Improvements

so minions are not as dumb as before since we won't have any - got it
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The current deadeye is the perfect definition of what u define as overpowered. But the Skeletal Arsonist are too strong right? It's literally so overpowered that needs a nerf. Minion skill exist -> nerf


I truly cannot fanthom what sort of brain they're thinking with when they nerf spell casters (TWICE) and minions when there's deadeye out there. Like .. WHAT THE UTTER F*** ??!

Where are these "decisions" coming from? Did they just throw all gems in a roulette to decide what to nerf or whats going on?

no these are consistent decisions since the last 2 years in poe 1.
no fun,no minions.
play an archer. because this is the favorite class of the developers.
Thanks for the crossbow buffs. Enjoy your time off and merry Christmas.
Need to fix broken skills that crash the game, also maybe some better targeting for maps with narrow paths like the final map of act2 where it's near impossible to hit targets with monk skills as you'll either attack a wall or the projectile you fire cannot connect. I also feel like when I'm attempting to manually aim with my right stick my character still chooses to attack different targets maybe there is something in settings that I missed but some updates to the auto target logic would be nice such as not automatically going after the bell when it's placed.
Killing freeze mage softly… chronomancer is underused. Nerf nerf instead of just letting things play out killing fun cold dmg builds ….nice amd there is deadeye which does everything better good the we all just play 3 classes and let the rest rot 😊 cheers

Merry Xmas to all sorceress time to reroll and just play 1 build. No reroll cause we wanted to play sorceress just delete sorceress from the skill tree 🙏 thx
Last edited by Holosen#3471 on Dec 16, 2024, 7:12:36 PM
Yay, nothing about bug fixes and quest fixes. I guess my character will stay unplayable cause I cannot do maps becuse it says I did not finished the quest when I did.
Very nice. Happy Holidays
W
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luizdoc#0279 wrote:
I find it concerning that the developers are focusing exclusively on gameplay tweaks while seemingly disregarding the numerous extensive posts on the forums highlighting significant technical issues. These include severe problems such as hard crashes that cause PCs to reboot, persistent FPS drops, freezing, lag spikes, and overall poor performance stemming from the game's subpar optimization. Additionally, some players have reported unusually high CPU usage, with the processor running at 100% and generating excessive heat, while the GPU remains underutilized, leading to a significant imbalance in resource allocation. These technical shortcomings warrant urgent attention, yet they appear to be overlooked in favor of less critical gameplay adjustments.

Nonetheless, thank you, developers, for consistently implementing positive changes to the game each week and for taking player feedback into account. I sincerely hope to see a substantial patch in the near future focused on significantly improving the game's overall performance, which is currently subpar and in need of urgent attention.


WEll, you fail to understand that the game has been out for 10 days, technical issues while important are not as easy and trivial to manipulate as gameplay tweaks (in the sense changing numbers here and there), engine improvement takes time and its way more delicate, needs testing and reliability. Anyways if you are having any performance issues its also a call for you to upgrade w/e you are running on, or actually pay a maintenance, my 4+year old rig runs the game 99% perfectly at 1440p.
I look forward to not getting one-shotted by unseen effect or mob death. Thank you.

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