Path of Exile 2: Upcoming Changes and Improvements

while we're at the flask charges drainer topics: can we talk about mana draining hasted doubled shroud walking meelee rares?
Happy Holidays GGG and everyone else!
As someone very new to Path of Exile (GGG, POE1, and POE2 concepts in general) with only about 15 hours in POE1, I’m finding the constant nerfs incredibly frustrating. Every time I build something that works, it gets changed. It’s really discouraging to feel like I have to keep starting over with new characters. First, my Sorceress, then my Ranger, and now my Witch—it’s exhausting.

On top of that, I have no gold, and respeccing feels impossible. I’ll admit it’s probably because I don’t understand the in-game economy yet, but it’s not enjoyable to log in, die to a boss 20 times, finally find a build that lets me progress, only for it to get nerfed.

Take Blizzard for example: they realized how bad it feels to nerf what players are actively enjoying mid-season. That’s why something like Spiritborn is still broken in their game. I’m not saying Blizzard’s a perfect model to follow, but the logic makes sense—
if you alter and nerf things too much, too quickly, it alienates newer players like me.

I already feel overwhelmed: I keep getting crushed by bosses, I can’t find decent gear, I have no currency to respec, and my Ice Sorceress build—one of the only things that gave me a sense of progression—was nerfed. At this point, I’m wondering: Should I just log in next year when the alpha is over?

I know I probably sound like a newbie, and it’s true—I am one. But it feels impossible to organically find my place in this game or make meaningful progress.
Nice Balance.. But what about Rain of Arrow? It feels horrible only able to shoot 1 area at a time, while also having to pray my small arrow hopefully hitting that 1 small monster.
And shock and freeze getting a nerf again. Socc players can't even rest in peace.
Not reading all that but bro this is basically free/paid QA test for GGG and come on..you’re playing EA nothing is “safe”
your problem was arsonists? and no the sorc cast on build that destroys everything and freeze them? or the monk build that one-shot bosses? nice work again ggg for destroying a build and let other more op to survive
how is there still no changes to Blood Mage, are you fking serious! SO ANNOYING to be always dead and out of mana no matter what you doing! FIX IT!
Last edited by dalefields128#0663 on Dec 16, 2024, 8:51:01 PM
GGG, what do you think about a 3 portal T1-5 maps, 2 portal T6-10 maps, and a 1 portal T11-16 maps? Might help newer players as they enter maps with low resists to gradually gear up and get some currency to craft or purchase gear. 1 portal kind of blows to be honest, don't need 6 but 1 is kind of lame. Penalize red mappers with 1 portal if you think that is really a needed game system.
Thanks - can someone clarify what bow skills generate frenzy charges?

"
Improvements to various Bow Skills, especially the skills used to generate Frenzy Charges.


I only see the Combat Frenzy buff for generation, which isn't a bow skill?
RoA, Barrage, Spiral, and Ferocity <use> them but don't generate.

Is this saying that there will be bow skills added / updated that will generate frenzies?

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