1 Death per Map is unfun

1 portal is good, balance in maps is not.
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Ankh_13#4218 wrote:
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koops#2404 wrote:

I finished the t3 waystones quest line without dyeing and completely ran out of maps. so im forced to stop playing the game

no maps = no end game
no end game = no reason to play

Doryani sells waystones for gold.

If you ran out of waystones without dying, that's weird, but did you run them as white or magic? I think you're supposed to run them as blue to sustain, and starting with T6 as yellow. Do you have extra waystone drops in the atlas passive tree? I'm up to T5 now and so far getting more than I know what to do with.


When you get to what felt like T10+ for me, the tier variety in waystone drops is so wild that you can't guarantee getting high tier waystones. I've gone through several maps without anything higher than T11 when doings T15s and T16s and sometimes you get several in one map. Problem lies with the waystone loot pool, you can get tier 1s from T16s so it just saturates the loot pool and causes far too much RNG. I also have all waystone nodes on the atlas tree. As an added note, anything with burning ground later on is a bricked map for me and is staying in my stash until I can pawn it off on a friend that is a masochist and likes dying to little cinders on the ground.
Pls, make 3 portal death instead
I'm tired of being one shot killed by...

...mobs that are off screen
...mobs that are stuck in the environment that cannot be damaged
...on death effects that you cannot see due to other on screen effects from mobs, players, or my own abilities
...mobs because armor is useless in this game

Allow full use of all 6 portals per map. Eliminate the death penalty for a map until you remedy the things listed above.

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