0.1.0e Patch Notes
We need a in game item filter stat, we shouldn't have to go to a outside mod for such a simple quality of life improvement, console players need this the most.
Other than that GREAT PATCH! |
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" Ye, because rarity should be mandatory for people to actually enjoy loot dropping, and making everything much harder to kill is exactly what the game needs because 15-20 minute maps are not enough with all the hiking and backtracking, i wish they made them take 2 hours each, hell make it 3 so i can restart lord of the rings at the end of each map. The game wasnt hard ever, it was a slog, GGG finally is putting their glasses and fixing their vision, still a long way to go but they are doing it, noone plays an arpg to feel like a wet noodle, if i invest in my character i wanna feel powerful, i wanna feel his power grow, i wanna melt hordes of enemies in the endgame, noone gonna keep comming back every 3 months to slog trough a dark souls (wich this game never was just to start) and spend money while at it. IGN - Slayonara
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" I think they realized they are going to wait till after Christmas break to nerf. Let people have fun for a little while. Why are you screaming out for this lmao? |
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add in the map stash please :(
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" Rework your build, because I see elemental builds killing everything on scream in 1 click |
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one merc change, and its for turrets, which immediately pull aggro and die before they get a shot off
stellar |
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Huge Chunker
SSF player✔️
ARE YOU NOT ENTERTAINED!? 🙉🍌 |
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Insane hotfixes. Also shoutout to whatever dev fixed getting booted from trials midway during a crash. I was almost done with mine and crashed, usually that means rip time spent, logged back in and saw an option to reenter. Was so happy. Thank you devs for your dedication to the game.
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BIG BIG BIG
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