"Increased energy shield from focus" no effect when Eldritch battery is skilled

I'm not disputing any of what you just said because I don't know with it being a jewel and my jewel isn't working either. However, taking passives on the tree that increase energy shield DO work for sure.
In order for a mod to make any difference when Eldritch Battery is allocated, it needs to apply as a local mod on the item, or at least needs to be treated as such if it is a custom mod.

Increased Energy Shield from Focus does not satisfy the above requirement (evidently), in the same way that other non-local "Increased Energy Shield" mods do not. By the time that mod applies its effect, all Energy Shield that can be converted to Mana by EB has already been converted to Mana.

Whether or not it should apply is a matter for debate. The mod wording seems to have been carefully crafted ("Energy Shield from...") to imply that it is intentionally not treated like a local Focus mod.

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Last edited by MoonPeace#1394 on Jan 26, 2025, 1:16:06 AM
I know people are thinking this is a Bug and there has already been people with the correct answer but I feel like a simple explanation may help some players.

If your focus has 100ES on it and you take EB it converts 100ES to Mana.

Now you apply Increased ES from focus... 0ES gets increased and still = 0

(Illuminating Crown Passive would also do nothing for the same reason)

The confusion I think people are talking about is how Everlasting Gaze amulet works with Increased ES nodes... the 100 mana is Gained as 20-30ES from the amulet. This 20-30 ES can be scaled by increased ES nodes.

Recap EB converts the ES to mana on all gear.
Focus now has 0 ES so it can not scale with %ES from gear mods.
Everlasting Gaze is causing your char to Gain ES based on your mana.
Mana gained from EB can be scaled with Mana Nodes.
ES that has been gained from the amulet can be scaled with global ES nodes.
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Unfortunetly, not a bug. It only seems like that due to the change of when conversion happens in calculations compared to PoE1.

In PoE1, the conversion happened in the middle (so in this situation of converting all Energy Shield to Mana, it would increase ES by any modifiers, then convert, then increase by mana modifiers). In PoE2, it happens at the start (so it converts ES to mana, then increase by mana modifiers), so there isn't any point where ES modifiers can apply.
This is technically incorrect - in both PoE1 and PoE2, conversion happens before any % modifiers are applied.

The difference is that in PoE1, a converted value is modified by all modifiers that could apply to what it used to be before conversion, as well as modifiers to what it now is after conversion. This is where the distinction is important, as applying some modifiers before conversion and some after would make % increased/reduced modifiers not stack additive with each other.

In PoE2, converted values are treated exactly the same as unconverted values of what they're converted into - only affected by modifiers to that. ES converted to mana now mana, not ES, so only mana modifiers can apply to it, just like any base mana that wasn't gained from conversion. Thus the described behaviour is correct.
Last edited by Mark_GGG#0000 on Feb 2, 2025, 10:49:04 PM
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Mark_GGG wrote:
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Unfortunetly, not a bug. It only seems like that due to the change of when conversion happens in calculations compared to PoE1.


But WHY??? Why remove one of the most impactful and awesome ways to build a character around, making conversion useless or wasteful 99% of the time, when in POE 1 it allowed a wide variety of cool build diversity? Original Sin is literally worth hundreds of divines while being a 2 stat item since conversion is so cool and build enabling in POE1, I just don't understand what the gain is with removing all benefit to conversion in POE 2.

Honestly the biggest reason I won't touch POE 2 anymore after 500 hours in it.
I never played PoE1 so I have a different perspective than you, but to me PoE2's conversion makes way more sense. That's a reason to change it.

Also, you definitely can still build around conversion. It's probably less impactful on average than how it worked in PoE1, but that's ok.
Last edited by Lyrthos#5594 on Feb 3, 2025, 3:29:41 AM
The new way makes sense, tbh. It'll probably help manage power scaling.
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
"
Mark_GGG wrote:
"
Unfortunetly, not a bug. It only seems like that due to the change of when conversion happens in calculations compared to PoE1.

In PoE1, the conversion happened in the middle (so in this situation of converting all Energy Shield to Mana, it would increase ES by any modifiers, then convert, then increase by mana modifiers). In PoE2, it happens at the start (so it converts ES to mana, then increase by mana modifiers), so there isn't any point where ES modifiers can apply.
This is technically incorrect - in both PoE1 and PoE2, conversion happens before any % modifiers are applied.

The difference is that in PoE1, a converted value is modified by all modifiers that could apply to what it used to be before conversion, as well as modifiers to what it now is after conversion. This is where the distinction is important, as applying some modifiers before conversion and some after would make % increased/reduced modifiers not stack additive with each other.

In PoE2, converted values are treated exactly the same as unconverted values of what they're converted into - only affected by modifiers to that. ES converted to mana now mana, not ES, so only mana modifiers can apply to it, just like any base mana that wasn't gained from conversion. Thus the described behaviour is correct.


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