How Evasion works on POE 2?
also evasion is dependant on enemy accuracy, those percentages you see in stats tab are mostly wrong.
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" This guy gave you the best breakdown of evasion you could possibly receive, so kudos to him, but here's a TL;DR: Evasion has a pity system, like gacha games. 5% chance to hit you eventually becomes 100%. And that isn't calculated per enemy, that's calculated per dodged attack over time. If you bank only on evasion for survival, it's practically the worst layer of defense in the game. It's meant to be used in tandem with some other hard layer. (Armor or ES.) Last edited by mindcontroler#6896 on Dec 21, 2024, 1:07:35 PM
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" because evasion is just evasion.. just another layer of defense. BaronArkas#2647 wrote a gg post that goes into more detail. you need multiple layers of defense in poe to feel "tanky", not just one "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 |
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It doesn't work with slams or AOE spells, which is at least 50% of the damage being thrown at you. If a mob comes up and attacks you (you can test this) evasion works fine. But most of teh time you are not letting them get that close. So it's a bit misleading.
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" i feel like this is weighted by your wrong perception of statistics? "you think they all only have a 5% chance to hit you" you seem to think that somehow equates to none of them will hit you. what that actually means is that statistically 1 in 20 of them will hit you, and what evasions entropy system does is guarantee you that you will get that perfect statistical outcome every time. why would you think you would be fine taking 50 hits per second if they all have 5% chance to hit you? why would that mean you wouldnt get hit? thats not how probability works, you are just looking at the maths wrong. they do have 5% chance to hit you, and it will work out exactly every time that you do get hit by 5% of the attacks, guaranteed. i dont understand how thats not actually 5% chance to hit you, as if them REALLY having 5% chance to hit you would somehow mean they mathed out in practice to a 1% chance to hit you and all 50 would miss? this whole way of thinking... " evasions entropy doesnt somehow rob you and make you eventually get hit. the fact you dont have 100% chance to evade attacks means you will eventually get hit, regardless of entropy being there or not. the entropy is purely a buff that stops you being unlucky and taking that 1 in 20 chance to get hit 3 times in a row cause woops you just rolled really really really bad this time. that cant happen. but the way you guys are talking is as if evasion should mean you never get hit but entropy fucks with you and makes you get hit and shredded. thats not what 50% chance to evade means, its not what 70% chance, 80%, or even 90% chance to evade means, none of those mean you never get hit. they mean you will get hit, thats not because of entropy, thats because you dont have 100% evasion. " if theyve kept the mechanics from poe1 consistent then all monsters at the same level have the same accuracy unless they are being affected by some kind of mod like a mapmod or an aura. so i think those tab numbers were using a monster of your level. with armour it would be wildly different because there was wildly different physical hit damage depending on the mob type but with accuracy they all had the same accuracy so they char tab should be exact for monsters at your level and then higher than the number you are seeing if the mobs are below your level as a rule of thumb. so its a little easier to get a grip on from the tab than armour reduction. |
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