0.1.0e Hotfix 4
ahahah he's not working on anything he's on vacation he's leaving the game alone as well as the players on the console forum we're just crying for a loot filter but no one responds...
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" You mean to tell me that game developers get to take off Christmas. Oh the humanity. How dare they. What's next? Expecting to be paid? But we were promised PoE2 was F2P! How dare they expect money in exchange for services! How dare they expect holidays! We should riot. |
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When will the new profession be released?
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uh guys I just said that he's not working because it's Christmas vacation, I don't understand the attacks... I'm using a translator, did he say something stupid?
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blood mage
- buff gore spike - adjust sanguimancy orbs to scale with % max life - add chase unique (or ascendancy node, replacing open sores) that converts some portion of es -> life |
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Turn off Multi-threading in the options setting. It stopped all crashing for me until there is a patch for it.
They are on Christmas holidays, This game is a Beta-Test. I don't understand why there are so many people crying. The game will not be completed or finished for 6-12 months all current builds and end game will be vastly different when the game is completed and released. I just don't understand all the toxicity people know they are only playing a beta test and the game is gonna change dozens and dozens and dozens of times before release potentially. I guess what I'm saying is current builds or content is not how it's going to be upon release and people shouldn't become to attached to certain exploits or over powered builds and the game will be patched many times to fix any client issues and server issues in the future. If your having a hard time just come back to it in a few weeks or months. It's really not a big deal at all and I don't understand how there are so many toxic players it makes no sense, it's crazy. |
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For the Bloodmage, it would be interesting to reduce the skill cost of abilities with the first node because, at higher levels, whether leeching or not, against the Trialmaster for instance, our life drops just from attacking due to the high skill costs. These encounters are already challenging enough as it is. Additionally, the Gore Spike node doesn't seem to work properly, or at least there's no information displayed in the tooltip. This ascendancy clearly needs to be rebalanced.
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Can you please either:
Prevent leap slam from stunning enemies or Allow boneshatter to be used on heavy stunned enemies once It's very counter intuitive design. |
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" i think they added the 10% leech node just for bossing, because it doesnt work when your overhealed while mapping (which presents another problem; in order for you to even be able to boss you need 4th lab, which you can't even do without your 4th lab). in regards to reducing sanguimancy costs i think it would be a nice bandaid until they can give blood mage a proper mini-revamp but long term it doesnt fix how janky and counterintuitive it is. you cant stack life, but even if you could sanguimancy orbs only scale off level, you cant leech past max hp, leech is over 1 second so in most situations where you get swarmed you still die (and leech resistance is very high lategame), there are no good physical spells to remove sunder and get value out of gore spike + crimson (though +800 life is literally just 20% crit dmg lmao), 2 out of the 7 ascendancy notables are never used, one of them (open sores) is arguably the weakest asc. notable in the game. |
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