Increased rarity of items found feels mandatory.
Since launch i have been playing without rarity and didnt think it would be that impactful so i focused on getting resistances and life on my gear.
Recently i tried playing with a bunch of rarity, just to give it a shot and see what its like. Now i cant play without it, the difference in the currency drops is INSANE. I went from being starved of exalted orbs and regals to having tons of them and i can actually craft new stuff consistently. Problem is now i cant stop, taking off rarity gear to get an upgrade feels awful. I really think magic find needs to be looked at, it feels like there is literally no other way to play it sucks. Last bumped on Dec 23, 2024, 3:11:50 PM
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It's another "junk" stat on gear, like movement speed on boots being mandatory, instead of giving everyone the same chance to find gear/mats or move at the same speed you are forced to take these. Then with most of player power coming from gear you end up being weaker. Then there's the wonderful GARBAGE stat "light radios" and does anyone even use "thorns"? It appears on freaken everything.
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Make rarity on gear not affect currency drop and it will fix a lot of issues with it.
Also currently Energy shield is way too good. If you decide to go CI you can even skip chaos res which is one extra magic find stat on every piece. They have some major balancing issues to be handled. I think disabling rarity on gear temporarily would be a good move until they can figure it out. |
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" I agree i think that would make a huge difference, atleast that way i would only use rarity gear to try and farm some uniques whilst blasting some lower tier maps. They still need to address the trialmaster shield giving an insane amount of rarity with the soul cores but i think simply making it not apply to currency would be a easy fix for now. I cant really say much about ES yet as i have barely played with it. But it does seem kinda insane just how much ES you get on the tree considering how strong it is. Compared to Evasion and Armor its just superior. Im swapping my Evasion/Armor ranger deadeye into Evasion/ES, its just too good not to use. |
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Yes, this feedback specifically may perhaps be one of the smaller/easier changes at least (out of the many suggested/elaborated upon in this forum/thread), in terms of "Balance", but is still part of it for sure, in terms of potential improvement -- some of the pros also have covered this in the past (like Kripparian, Zizaran, etc).
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Rarity is so bad as a item stat. The rich who can afford rarity are now getting richer, at a rate that most can't keep up.
It is so unmotivating to get a divine drop one day and get a huge upgrade, then literally the next day get a divine drop and it gets you nothing. Make rarity linked to difficulty please!. |
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" I went from zero to a 100% (more then enought) for at most 30 ex removing it wont make the nolifers not nolife |
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It seems to affect EVERY LEAGUE MECHANIC
In PoE1 we actually had most league mechanics be unaffected by rarity. It was why even in affliction league the non-magic find builds could actually make currency - because there were league mechanics that the magic finders would not do. |
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I think there need to be 2 versions of this stat - the one on waystones and stuff like that (this functions exactly like today) and the version on armor.
The version on armor should impact items only (more rares, more affixes, higher rolls) but NOT currency. Think that’s pretty damned simple and solves 90%+ of the problem. |
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