Death Penalty System - EXP Loss in particular

XP loss is lazy trash game design, full stop. No excuses, no apologist garbage will ever make it ok to take players invested time away. XP loss is cancer, and devs who implement it should shake their heads.
Console loot filter for POE2 Please!
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Avaricta#4758 wrote:
I do understand the difference between not receiving and taking away. Taking away is the intended effect. There is no option to not earn XP. It has to be taken away.

No. You do not understand.
Because it takes away XP I have from the content I have already beaten without dying.
It takes away XP I already earned fair and square but then I died from some random bullshit (like old lightning mines or reflect damage from PoE1).
This is why this design is garbage.
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Avaricta#4758 wrote:
Without this the player would just be awarded for failing upwards.

The player loses resources, and any potential opportunity to get more profits. Hard to call this "awarding".
"War's over, soldier. You just don't know it yet. Everybody lost."
Last edited by Nishrek#6401 on Jan 16, 2025, 2:35:53 PM
I can't second this hard enough.

How the am I supposed to progress if I get a 10% penalty every single time I die? Now it even applies to the non end game map (just had it taken on a trial of chaos which is already hard enough).

I work full time and have a family--give me a fucking chance to progress here guys. Taking 10% of my exp for dying is a dick move.

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