I've been going through maps with my freeze invoker reasonably consistently, but I feel like I've hit a bit of a wall around tier 9 maps, particularly in survivability, though my damage is also falling off a bit. I'm using CI+EY, so chaos damage isn't a problem, and my other resists are capped. EHP is 3k (plus overflow from grim feast), evasion is 4k (up to 6k with wind dancer). Main damage comes from ice strike with a listed DPS of 14k (with max inevitable critical, or 12k without) and tempest bell as needed (dmg is 5k impact, 3k shockwave), though a lot of the clear speed comes from herald of ice (5k dmg) and shattering palm (1.6k explosion dmg), plus ephemeral bonuses like ice bite, exposure, etc. Glacial cascade is mainly there for support and having a ranged option if I need it.
I feel like I really high-rolled on gear early on (great phys quarterstaff, 3-charm belt, good resist accessories), which carried me until here, but now the issues in my build are starting to show. I do have quite a bit of currency saved up, so I can probably afford to upgrade some of my gear if I knew what to look for. However, the defensive rolls on my helmet and body armor are already really good, and the contribution from gloves and boots doesn't feel as significant on that front, so I'm not sure what to get now that won't break the bank.
Since I'm already using the relevant charms, I'm thinking of refunding the points for freeze and stun threshold, and instead allocating them towards falcon technique (attack speed), spectral ward (energy shield), and/or coming calamity (damage). I'm also considering swapping out wind dancer or hypothermia for ghost dancer. I'd appreciate any input on these plans or any other ideas on how to fix my build. Thanks in advance.
https://maxroll.gg/poe2/planner/or1qw0ww