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Tone down burning ground mod on waystone

Burning ground is waaaay over tuned right now.

There are more patches of burning ground than there are of normal ground in a lot of maps.

The patches themselves do far too much damage.

I suggest either reducing the amount of patches significantly or reducing the DoT values.
Last bumped on Jan 24, 2025, 12:38:06 PM
Yeah, burning ground is pretty rough. Dousing charm helps a little.

Narrow paths and most of the ground being burning ground is annoying to play through for sure.
Really?

I have the exact opposite experience. I was a little wary of trying a first burning ground on the T2 waystone I found, as I'm used to PoE1's burning ground and found the damage to be fully negligible, other than if I needed to recharge ES, I needed to be mindful to avoid it for a few seconds. But during general travel and most fights, I could ignore it almost entirely.

Where you running higher tier versions and the scaling is outta whack?
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Really?



Where you running higher tier versions and the scaling is outta whack?


its far worse as you hit t15+
+1
And for some builds it's far more terrible than you could imagine.
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OG_Smez#4109 wrote:
Burning ground is waaaay over tuned right now.

There are more patches of burning ground than there are of normal ground in a lot of maps.

The patches themselves do far too much damage.

I suggest either reducing the amount of patches significantly or reducing the DoT values.


I agree. In caves or city maps you have more burning ground than you have normal ground. Also the damage is insane. With 79% fire res I`d expect to have more fire damage mitigation. The only way to play this game is go full dps+blink and forget about defenses or tactics.
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theGattz#5205 wrote:
With 79% fire res I`d expect to have more fire damage mitigation. The only way to play this game is go full dps+blink and forget about defenses or tactics.

I have around -79% fire res and go full dps, it doesn't work well with burning ground either :)
+1
They need to cut down on the amount of damage fields in general.

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