Life vs energy shield question
" Its a 1:15 ratio, For every 1 node to scale %max life, theres 15 nodes to scale %increased ES Its out of proportion but GGG's explanation? "We fear people will go out of their way to hit as many life nodes as possible to break hp" hmmm kinda like ES? Last edited by Jobama#9902 on Feb 22, 2026, 10:50:03 PM
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2.2K Armour is doing nothing at t15.
Thats like... early early early campaign levels of armour its not even worth mentioning you have that. 6.4k ES is ... pretty low so yea. Nothing surprising there. Mash the clean
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it says I have 40% physical resist which isn't bad,
rn I have armor helm, boots and gloves with ES body armor. If i switch to pure ES gear it can boost the ES, but the nodes on druid side scale both Armour and ES, sacrificing those nodes would probably net me less ES, If I switch to pure ES the Armour scaling would become useless. idk I haven't even bothered trying CI yet because one of the lich ascendancies negates bleed and I have 47% chaos resist. So far tho this build seems a lot stronger and has more survivability than my lightning sorc by a lot. The most badass lightning sorc build that I ever came across was actually a druid. I'll try leveling my warrior and see how that performs in endgame. Last edited by TwitchGLHFsport#2155 on Feb 23, 2026, 12:09:14 AM
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Looking at the percent isnt going to tell you anything armour is doing for you. A specific formula for damage reduction is what it follows. There are many that post what it is on the forums.
2.2k armour is not giving you 40% reduction against anything except for the stray auto attack from one of the weakest mobs, like a desert spider/roach hopper things, on a non rolled... possibly t1 map. You may as well ignore the percent reduction that the page shows you. Its irrelevant information. Mash the clean Last edited by Mashgesture#2912 on Feb 23, 2026, 12:11:54 AM
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idk i can stand there and let minions hit me all they want and I 7 shot a miniboss with Temper weapon. it's not looking good for these claims, plus my gear is defuct and i'm poor on vaal, so we will see.
I bet the devs can apply any gear they want to a character, toy around with the passive tree and jump into maps they want like sandbox mode. If anyone knows what's imbalanced it should be them. I think we just have to wait until the next update. things might change a lot. Last edited by TwitchGLHFsport#2155 on Feb 23, 2026, 1:11:26 AM
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" Formula for calculating physical damage reduction from armour: DMR = Armour / (Armour + 10 x hitdamage) If you have 2200armour and monster hits you 500 physical damage, then: DMR = 2200 / (2200 + 10 x 500) = 0.305555 = 30.6% damage reduction vs phys Same calculation when monster hits 1000 physical damage, then: DMR = 2200 / (2200 + 10 x 1000) = 0.180327 = 18.03% damage reduction vs phys As you can see, the tooltip "40% physical resist" doesnt mean shit. The higher the physical hit you take the less damage reduction armour provides. And most of the time when you get "one-shot" its not a single physical hit or elemental hit. It is a combination of damage multipliers. Like: - Monsters deal 30% increased damage - Monsters gain 30% damage as cold/fire/lighting/chaos - Monsters deal increased critical damage (and higher crit chance) - All sorts of resistance reductions: curse / -max res / penetration |
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so are you saying with endgame bosses, the amount of physical damage they do is so high it basically makes armour redundant?
yeah on T16 maps the mods can be pretty insane. If they have increased damage and crit it also lowers armour phys damage reduction? so the armour is not in full effect? If this is true that is pretty bad. I made a lot of posts complaining about waystone mods and its not really fair for any class it seems. If the mobs have just as much 1 shot potential vs a warrior as they do a Witch, that would be pretty insane, granted the witch is ranged and can dodge roll between spells. Last edited by TwitchGLHFsport#2155 on Feb 23, 2026, 2:18:38 AM
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" No, but what I am saying is that 2200armour is basicly nothing when it comes to hits that can kill you. You need like 50k+ armour to make it reliable layer of defense. a) you have 2200armour and boss does 5000dmg physical slam ability. DMR = 2200 / (2200 + 10x5000) = 0.0421 = 4.21% damage reduction Hit goes from 5000 -> 4789 dmg b) you have 50000armour and boss does 5000dmg physical slam ability. DMR = 50000 / (50000 + 10x5000) = 0.5 = 50% damage reduction Hit goes from 5000 -> 2500 dmg Small amount of armour (like 2200) is ok versus small hits, but then again does it really matter if monster hits you 100dmg or 70dmg? Last edited by Taistelija#5483 on Feb 23, 2026, 6:00:12 AM
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Okay I see,
The Witch seems fair to play in endgame, The only issue is now i'm curious why does the Witch lich in particular get so much extra HP but I haven't come across anything like that for a Sroceress. There is the disciple ascendency that makes shield begin regen sooner, but having extra HP is more important in endgame. IMO it makes more sense- if the passive tree had equal defensive utility, but the ascendancies didn't offer defensive utility, so the defenses are balanced. Defenses are extremely important in endgame. Last edited by TwitchGLHFsport#2155 on Feb 23, 2026, 3:06:26 PM
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