"Shader uses incorrect vertex layout"

Same problem. No fixes have worked. Reinstalled completely -- still happens once every 20 mins or so. I have updated drivers, ran the PackCheck.exe utility, deleted all texture caches including DX12 and Vulkan (crashes happen in both).

Game unplayable at this point.


2025/02/09 08:19:30 591921234 93b1b556 [CRIT Client 34680] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000018 mesh: 0x00000008)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"

System:
- CPU: Intel i9-14900K
- GPU: NVIDIA GeForce RTX 4080 SUPER
- GPU Driver: 32.0.15.7216 (Release date: 1/25/2025)
- RAM: 98GB
- OS: Windows 11 Pro 64-bit (Build 22631)
- Display: 5120x1440 @ 240Hz

Faulting application name: PathOfExile.exe, version: 0.0.0.0, time stamp: 0x67a1919d
Faulting module name: nvgpucomp64.dll, version: 32.0.15.7216, time stamp: 0x6795dbea
Exception code: 0xc0000409
Fault offset: 0x0000000000114539
Faulting process id: 0x0x8778
Faulting application start time: 0x0x1DB7B0E3484D53C
Faulting application path: C:\Program Files (x86)\Grinding Gear Games\Path of Exile 2\PathOfExile.exe
Faulting module path: C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvgpucomp64.dll


DX11 crashes the same shader:

2025/02/09 08:50:10 593760812 93b1b556 [CRIT Client 27652] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000018 mesh: 0x00000008)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DisableLighting.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"

But for different reasons:

Faulting application name: PathOfExile.exe, version: 0.0.0.0, time stamp: 0x67a1919d
Faulting module name: nvgpucomp64.dll, version: 32.0.15.7216, time stamp: 0x6795dbea
Exception code: 0xc0000005
Fault offset: 0x000000000159a313
Faulting process id: 0x0x6C04
Faulting application start time: 0x0x1DB7B1116F11772
Faulting application path: C:\Program Files (x86)\Grinding Gear Games\Path of Exile 2\PathOfExile.exe
Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1e8724cced6e93d4\nvgpucomp64.dll
Still getting this same issue resulting in the game crashing frequently. Often crashes before even logging in, sometimes crashes during gameplay or changing zones. Very frustrating.

Windows 11
NVIDIA GeForce RTX 3080 (Driver 572.70)
Intel i9-10900K CPU @ 3.70GHz
32GB RAM

"
2025/03/27 13:23:28 142079140 93b1b556 [CRIT Client 29028] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000018 mesh: 0x00000008)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"


"
2025/03/27 13:23:39 142089796 93b1b556 [CRIT Client 29028] [RENDER] Shader uses incorrect vertex layout (shader: 0x80000038 mesh: 0x00000038)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_mesh.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_sort.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/Scale_OverLife.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/VTX/Lifetime/LifetimeData_to_VertexColor.fxgraph" "Metadata/Effects/Graphs/GpuParticles/Render/Lifetime/ALPHA_Lifetime_Mask_PreLight.fxgraph" "Metadata/Effects/Graphs/General/ContactProjectiveDecal.fxgraph" "Metadata/Effects/Graphs/General/Decal_Alphablend.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_UVs_Static.fxgraph" "Metadata/Effects/Graphs/General/Channels/ChannelToChannel.fxgraph" "Metadata/Effects/Graphs/General/Masks/MASK_TextureStatic.fxgraph" "Metadata/Effects/Graphs/General/PBR_Utility/EnvironmentColor_OverrideSSS.fxgraph" "Metadata/Materials/Utility/TWEAK_SpecColour.fxgraph" "Metadata/Effects/Graphs/General/HeightTerrainProject_RetainMesh.fxgraph" "Metadata/Effects/Graphs/General/renderOrder_01.fxgraph"

Last edited by thatsrealneato#2678 on Mar 27, 2025, 4:40:21 PM
I am still experiencing this myself.
I dont know if its a root cause but it happens before this error on my client:

https://www.youtube.com/watch?v=x0pVoBKBAss

IDK if its related but reinstall didnt help. Files verify didnt work
I started having this issue after the update and only in Apex of Filth. I've tried verifying file integrity in Steam, separate instances, updating drivers and am currently reinstalling.

2025/04/06 11:52:26 1891109 93b1b552 [CRIT Client 7140] [RENDER] Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"
https://www.pathofexile.com/forum/view-thread/3743722
same problem I believe in this thread
Having the same issue
+1
Same issue games is constantly crashing randomly found this in my logs "Shader uses incorrect vertex layout" "Unable to load steam stats. Achievements will not work. Error: 2"
+1

Shader uses incorrect vertex layout (shader: 0x00000218 mesh: 0x00000208)
Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_default.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_downscale.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/lock_mode.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/render_gravity.fxgraph" "Metadata/EngineGraphs/GpuParticles/Conversion/face_camera.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_transform.fxgraph" "Metadata/EngineGraphs/GpuParticles/render_flip_normal.fxgraph" "Metadata/Effects/Graphs/General/BasicColour.fxgraph" "Metadata/Effects/Graphs/General/Ambient.fxgraph" "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" "Metadata/Effects/Graphs/General/DarkenTex.fxgraph"

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