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Given you're 97 (I'm currently 88 on main Witchhunter) it sounds like you have a better opinion. But my own question is survivability - I think that's the one thing I notice a lack of compared to anything else, with not much option to improve. Sorcery Ward seems awful endgame. DPS seems otherwise somewhat reasonable, with decent gear/comparing to some of the meta builds currently. How are you faring in that sense?
There are many other issues in the game rn but I don't list them here because they're posted many times already, I only posted about some general issues about the game.
As I've mentioned in the post, monsters damage is absolutely a problem right now, it's not how it should be if we want more meaningful combat. Hopefully it will get addressed.
I'm having 3.1k hp and 80% evasion with acrobatics. Combine with my dps to kill stuffs quickly, I rarely get hit, and even if I get hit it should not be one-hit except some extreme cases like special skills from bosses or overjuiced maps/Expedition.
You can see me did max diff Breachstone few days ago here: https://www.youtube.com/watch?v=H5KOaCyF0wM&t=2s, my gear costed about 200 divs. I just record for the memory, so please don't mind the quality.
I assume you run juiced maps with added damage or -ele resist. Simply don't do those. Never had a problem with one shots even with 2.5k life. Almost always have problems with the chaos flowers or the crab porcupines bunching together to pelt me with 20 different attacks though.
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Posted byAssababud#2808on Jan 7, 2025, 3:27:56 AM
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Given you're 97 (I'm currently 88 on main Witchhunter) it sounds like you have a better opinion. But my own question is survivability - I think that's the one thing I notice a lack of compared to anything else, with not much option to improve. Sorcery Ward seems awful endgame. DPS seems otherwise somewhat reasonable, with decent gear/comparing to some of the meta builds currently. How are you faring in that sense?
There are many other issues in the game rn but I don't list them here because they're posted many times already, I only posted about some general issues about the game.
As I've mentioned in the post, monsters damage is absolutely a problem right now, it's not how it should be if we want more meaningful combat. Hopefully it will get addressed.
I'm having 3.1k hp and 80% evasion with acrobatics. Combine with my dps to kill stuffs quickly, I rarely get hit, and even if I get hit it should not be one-hit except some extreme cases like special skills from bosses or overjuiced maps/Expedition.
You can see me did max diff Breachstone few days ago here: https://www.youtube.com/watch?v=H5KOaCyF0wM&t=2s, my gear costed about 200 divs. I just record for the memory, so please don't mind the quality.
I assume you run juiced maps with added damage or -ele resist. Simply don't do those. Never had a problem with one shots even with 2.5k life. Almost always have problems with the chaos flowers or the crab porcupines bunching together to pelt me with 20 different attacks though.
Yes sorry for the misleading post, I replied to the other one and I meant I rarely have issues with defensive, from lv 95 I died once every 1 level (2.5% loss). and each T15-T18 map gives me about 0.5 - 1% so I think its about 1 death/150 maps. Just that afaik the majority of players are having issues with one-hit in maps, and I agree that monsters damage should be adjusted for more meaningful combat.
I usually do maps with 0-1 extra damage mods. Attack/move speed and - ele resist too, not really a problem. But 2-3 extra damage mods, especially when combined with ele res penetration/crit is scary, i'd usually avoid them.
Last edited by frazency#2974 on Jan 7, 2025, 3:37:09 AM
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Posted byfrazency#2974on Jan 7, 2025, 3:32:59 AM
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Edited first post after interview.
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Posted byfrazency#2974on Jan 13, 2025, 5:29:08 AM
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Up for more visibility since it's working hours in NZ
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Posted byfrazency#2974on Jan 13, 2025, 1:44:30 PM
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