Rarity is the core of the endgame right now. Removing it would kill the game.
Of course, I'm full on removing rarity from gear if they can balance the game without it. But with this post just want to state that rarity is the core the game right now and how everything is revolving around it.
If you wouldn't have rarity in the gear people would die less and deal more dps, and as Xzorn#7046 said, we already do too much dmg with a good build. Rarity in gear its always questioning the player whether or not remove a defence/dps stat for a rarity one in post of improving the chances of good loot or viceversa, which in some way is letting the player choose their own way. On top of that, for the players that reach mapping, feels good to get a few pieces of rarity and see how improves the amount of good things you get. Bad things? Getting full Rarity gear when your build is already strong makes you far ahead, which leads to being mandatory, or being forced to have two diferent sets of gear, one with rarity and one without it. For a normal player it adds another layer of choices: balancing the DPS - Defences - Rarity to try to have the combination that suits you the best. With all said I'm not saying having rarity is good or not. It is what it is. Last edited by Zinfé#3237 on Jan 11, 2025, 8:59:59 PM
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Rarity on gear is worth nothing above 100, everything extra is wasted.
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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Rarity is a illusion it doesnt have to exist on gear because they could just buff the drop rate. I would much rather see a useful line of text on gear than see make more currency. Rarity is just greed other stats are just power were tapping into basic human dna here. I value power over wealth.
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I haven’t seen anyone suggest rarity / quantity be removed completely. It should be removed FROM GEAR.
As players, we need to solve a lot with our gear. Armor, evasion, energy shield, damage, resists, mana (regen, on kill, leech). These things make sense. We shouldn’t have to gear to make drops worthwhile. That’s just a dumb premise that leaves people feeling obligated to wear their MF gear over their more powerful endgame gear. Gear should increase our power offensively and defensively. It shouldn’t increase the amount or currency drops we get. Rarity / quantity belongs on atlas map nodes, way stones and in the atlas passive tree. That’s it. They should remove MF from gear and just boost the baseline MF of every map by 75-100%. Last edited by Blasphemous84#2190 on Jan 11, 2025, 9:15:11 PM
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Total wipe is good. This is beta.
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The whole point is to give room for power creep. I do not believe players should be able to do max juice on the release of a game because you've already hit the wall.
No matter how well you balance a skill, giving the player more options is going to result in power creep. It's impossible to prevent unless you also limit player options which is bad form IMO. My scaling method looks similar to Delve if enemies in Delve also scaled in defense. At whatever current power point the game is at you start to soft cap and it becomes too difficult or inefficient to keep pushing. That is, until more goodie are added to the game. There should always be two bars set. A Softcap where you feel the state of the game is currently and a Hardcap where something shouldn't have shipped and is far too strong. The bars move constantly and thus Magic Find should not be needed. If a player wants good loot from and epic fight with white mobs they should get it. If it was too easy for them. That's on the Devs. "Never trust floating women." -Officer Kirac
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Rarity on gear has a huge issue.
Some Builds those that have CI especially have a much easier time getting rarity for cheaper. That creates a discrepancy in what builds are being played. The builds that can run rarity on the gear easier than other builds will always be played more. If you have affix slots open because you dont for example need chaos resistance then yes you can slot rarity there. My build cant run more than 100 rarity. Otherwise i would sacrifice resistances. Which would be my death. Sacrificing damage isnt that much of an issue in the endgame, but sacrificing resistances is. Last edited by Gang5ter15#1071 on Jan 11, 2025, 10:20:14 PM
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" If you are gonna remove rarity just give all players a global 150% rarity increase as an inherent passive. complaints go poof because drops are better and are that way for everyone. |
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Change != Kill
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" That's not how that works. In fact, if you only have 100, you might as well have 0. 100 is still basically none, and the only players profiting are rocking well over 200. |
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