Gearing up, portal gone
Sure you can pay the extra cost to house all of those hundreds of thousands of extra length instances at once.
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Portals closing because I took a bit more time to respec and maybe had to friggin read something online about the game, is in top 3 of my worst experience with POE2. I wasted way too much time on this crap because I got too much into respecing, planning, checking my eq, and bang, portal to my boss gone and I need to do a map in campaign again.
Other things that would help: make the time to close instance always the same, and make some notification in the UI that it will close soon. About costs: keep only the portal-instance for an extended period of time. Especially since I can simply *be* in the instance and pause the game for hours and it is fine. Last edited by scofalik#3840 on Jan 13, 2025, 5:38:08 AM
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" Exactly. You can AFK as long as you want when IN an instance, so why close them after 15? Can also refresh the portal by going back through & make a new one. Annoying workaround. All the little gems to dig through to find a good one... These boots have more life but less armor... What should I put in this socket... Do some gambling... Upgrade rares... Check for discount gear with holes... and the portal is gone. sigh. GGG could just refresh the area, all new mobs, if there really is some server cost. I want to keep the FOW and location, usually near a boss. |
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" You literally nailed why its "8-15 minutes". The range is dependent on server load if I had to take a guess. If there are a large amount of players on using resources then portals will be 8 minutes and then goes up based on how the usage is on the backend. 30 minute portals would brick performance. |
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"Not everyone is afking inside an instance so I imagine server load is fluctuating within normal performance, but I would imagine if you enough people paused inside an instance to afk they would change this to kick you out after a certain time. |
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I dont know why this is even a thing. If you set up a portal for a map, I dont think it should ever disapear unless you can no longer enter that map.
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I play since the POE1 beta and it has happened to me too, you get drawn into your skill tree, go get a drink, look at your gear, maybe a few clicks on trade if you don't play SSF, 15 min can go by pretty quick!
That being said, I don't think they'll change it for server performance reasons like it has been said already. They could build in an option that you'd need to activate to make you portal longer though reducing the number of instances you could create but you won't see that in a long time... that would be very low priority on their list. I can advice you to cut your play-through in small sessions. When you tp to town to empty your bags just throw everything in a quad stash tab and make sure you activated the affinities if you have others types of stash tabs like delirium for example. It will save you a lot of time you can spent on looking at other stuff. |
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" I don't need a lot of time when I am in the endgame, because I already know the game and my character is all-around build. I had bad experience with portal time in the early game, where I wanted to change my gear or re-do some of the passive skill tree before a boss, because e.g. it was resistant to some kind of elemental damage, and my character was just that kind of damage. And I don't like to use online builds, I like to discover on my own, so for a new player, this is totally not enough time. If at the very least there was some message that the instance will close soon, or maybe a window dialog that would keep the instance open for another 5 mins after clicking a button, that would be enough. You'd have the instances opened for the players that are actually in the game and want to return to the instance soon, without taking additional resources for the majority of the instances. Last edited by scofalik#3840 on Jan 16, 2025, 9:53:07 AM
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Sometimes especially as a new player you get dragged into having to read lots of tooltips and try to work out how you're going to improve. Sometimes this happens triggered by a single good skill gem or item drop.
So you can lose track of time and then find out you lost all your progress. I would be fine with it being shorter but just give us a 1min warning. That shouldn't be too taxing and would have basically no downside. If you need more time, jump through and return. It's also odd because the endgame maps for me seem to stay open indefinitely. Which seems inconsistent with it causing performance issues. Last edited by Orion_3T#9801 on Jan 16, 2025, 9:54:52 AM
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" It was an overreaction to an unnecessarily critical and unproductive response. This is absolutely a problem for newer players, it's not 15 minutes the game says 8-15 and would be trivially easy for them to make some improvements. The OPs solution might not be great for technical reasons but the complaint is valid and there are other ways this could be addressed. Like, give a 1min warning. Then it could even be made shorter. |
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