Gearing up, portal gone
Please consider that adding those extra 15 min per instance could have quite the significant server load impact.
There's a multitude of things I rather have them focus on than adding more instability to the servers. |
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Sure you can pay the extra cost to house all of those hundreds of thousands of extra length instances at once.
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Portals closing because I took a bit more time to respec and maybe had to friggin read something online about the game, is in top 3 of my worst experience with POE2. I wasted way too much time on this crap because I got too much into respecing, planning, checking my eq, and bang, portal to my boss gone and I need to do a map in campaign again.
Other things that would help: make the time to close instance always the same, and make some notification in the UI that it will close soon. About costs: keep only the portal-instance for an extended period of time. Especially since I can simply *be* in the instance and pause the game for hours and it is fine. Last edited by scofalik#3840 on Jan 13, 2025, 6:38:08 AM
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" Exactly. You can AFK as long as you want when IN an instance, so why close them after 15? Can also refresh the portal by going back through & make a new one. Annoying workaround. All the little gems to dig through to find a good one... These boots have more life but less armor... What should I put in this socket... Do some gambling... Upgrade rares... Check for discount gear with holes... and the portal is gone. sigh. GGG could just refresh the area, all new mobs, if there really is some server cost. I want to keep the FOW and location, usually near a boss. |
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" You literally nailed why its "8-15 minutes". The range is dependent on server load if I had to take a guess. If there are a large amount of players on using resources then portals will be 8 minutes and then goes up based on how the usage is on the backend. 30 minute portals would brick performance. |
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"Not everyone is afking inside an instance so I imagine server load is fluctuating within normal performance, but I would imagine if you enough people paused inside an instance to afk they would change this to kick you out after a certain time. |
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I dont know why this is even a thing. If you set up a portal for a map, I dont think it should ever disapear unless you can no longer enter that map.
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I play since the POE1 beta and it has happened to me too, you get drawn into your skill tree, go get a drink, look at your gear, maybe a few clicks on trade if you don't play SSF, 15 min can go by pretty quick!
That being said, I don't think they'll change it for server performance reasons like it has been said already. They could build in an option that you'd need to activate to make you portal longer though reducing the number of instances you could create but you won't see that in a long time... that would be very low priority on their list. I can advice you to cut your play-through in small sessions. When you tp to town to empty your bags just throw everything in a quad stash tab and make sure you activated the affinities if you have others types of stash tabs like delirium for example. It will save you a lot of time you can spent on looking at other stuff. |
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