[PLEASE] Weapon Swap Sets should have seperate keybind-skill sets!

This was in poe1, its essential for weapon swap configs, yet its not in poe2 which supposedly relies on it more.
I wonder how many people involved in making poe2 played poe1, hell how many of them ever bothered to open it and create a character


Edited the angry parts and following is clearer picture of what i am talking about:

Weapon sets should have separate key bind tables (sets). This will not remove anything that is currently in game just add a new set of keybind-skill pairs.
There could be a small toggle 'Clone Bindings' it will be toggled by default so it doesn't overwhelm players that never used separate sets before but could be explored by them later.

Spoiler

You still will be able to bound key to the same skill if you wish to do so, just pick the skill for lets say MiddleMB to do a curse for both keybind sets and MiddleMB will always cast a curse. you are losing nothing. You can repeat the process for all keybind for each wepaon set resultng in an identical functionality as to what is in-game now.


picture this:

-clear: i have LA on LMB, it uses weapon set I (DualSrtring bow)
-boss: I press Shift+Mouse5, bound to Barrage which is set to use weapon II, character switches Weapons to II, uses Barrage, keybinds get changed to Weapon set II set, and now my LMB has Storm Arrow
-back to clear: i press Mouse5, bound to Light Rod which is set to only work with Set I, character switches to I and my LMB is back with LA

I believe this is extremely useful and I don't see any reason against it. Please make it happen.

Edit- added 'Clone Bindings' toggle (default ON) suggestion
Last edited by AintCare#6513 on Jan 13, 2025, 5:48:35 PM
Last bumped on Jan 13, 2025, 6:16:59 PM
I've been playing both games, played PoE1 earlier today, and I can assure you in neither game does my skill assignments auto swap when swapping weapons.
In both if I want to use the second set of skills, I have to hold shift (remapped from ctrl) to activate the extra skills. Not a toggle, nor something attached to the set.

That aside, let me assure you:
I don't want the skillset to be some swapped thing between the weapon sets.
That would defeat the purpose.

The point of having two weapon sets is to equip skills for both sets of weaponry at the same time, on the same hotbar, and use the skills from both sets together, without ever having to swap weapons.
I absolutely do not want to have to swap to set 2 to use set 2 skills.

I want to be holding a crossbow and mace at the same time, with "Fire Crossbow" right next to "Leaping Slam" on my hotbar.
I want to activate Leaping Slam while holding the crossbow and leap.
I want to activate Fire Crossbow while holding the mace and automatically start shooting.

I want to carry two crossbows, one Bombard for Grenades and one Dyad for bolts.
I want to automatically fire grenades from Bombard when I was holding Dyad and fire bolts from Dyad when I was holding Bombard. All on one hotbar.

If the skills for my weapons where separated into two sets I had to swap between, I wouldn't use weapon sets anymore.
Last edited by The_Song#4903 on Jan 12, 2025, 3:33:22 AM
rly...go into poe1 and when weapon swapping the keybind-skill pairs have two sets, lets say key W, this key will have a different skill (or same if you choose the same skill twice) upon weapon swap. how you see this being a problem is beyond me, because its literally a whole new set of keybinds, and if you choose the same skill for each key bind you end up with both sets being the same.... you will be even able to hot swap weapons with a smart key bind assignment. just like you can do now in poe2.
Last edited by AintCare#6513 on Jan 12, 2025, 4:10:06 AM
"
The_Song#4903 wrote:
If the skills for my weapons where separated into two sets I had to swap between, I wouldn't use weapon sets anymore.

I don't mind it functioning the way it does, with one big exception. I want the ability to assign a "active weapon" to a hotkey, so that it'll use a mace's default attack if my mace is equipped, and whatever spell the wand has if it is. That way, I don't have to waste two slots on the weapon attacks, and if I want to swap, I can use the hotkey for that or use a skill that is associated with one weapon or the other.

Sadly, this rather obvious bit of functionality is not available currently.

Note that this would be an extra option to assign to a slot, so you could still assign the mace's default attack to left click and the wand's spell to right click. Just with the additional option to assign "use the current weapon" to a hotkey.
"
"
The_Song#4903 wrote:
If the skills for my weapons where separated into two sets I had to swap between, I wouldn't use weapon sets anymore.

I don't mind it functioning the way it does, with one big exception. I want the ability to assign a "active weapon" to a hotkey, so that it'll use a mace's default attack if my mace is equipped, and whatever spell the wand has if it is. That way, I don't have to waste two slots on the weapon attacks, and if I want to swap, I can use the hotkey for that or use a skill that is associated with one weapon or the other.

Sadly, this rather obvious bit of functionality is not available currently.

Note that this would be an extra option to assign to a slot, so you could still assign the mace's default attack to left click and the wand's spell to right click. Just with the additional option to assign "use the current weapon" to a hotkey.


this will be possible if they implement how poe1 does it, in a way less convoluted way
I'll reiterate for you:

Making the weapon sets have isolated hotbars defeats the purpose of having weapons sets.

The point of having weapon sets is to be holding my two handed mace, press the button for a skill that only works with bows, and have my character fire their skill out of their bow without me having to swap weapons.
Then, while holding my bow, press the button, on the same hotbar, for a skill that only works with the mace, and have the character use the mace skill, with the mace, while I was holding the bow.
And for me to never have to manually swap weapons or hotbars.

If holding the mace means my bow skills stop working, im not bringing the mace.
If I have to constantly manually switch weapons to use skills from both weapons, I wont bother using two weapons.

I do not want weapon set hotbars.
I want one hotbar that uses both weapon sets.

I want left click to shoot the bow while right click raises shield.
I want left click to fire crossbow while right click is rolling slam.
I want to quickly press 1,2,3,4, where 1 and 3 uses skills from weapon set 1 and 2 and 4 use skills from weapon set 2.
All without ever pressing a swap weapons button.
"
The_Song#4903 wrote:
I'll reiterate for you:

Making the weapon sets have isolated hotbars defeats the purpose of having weapons sets.

The point of having weapon sets is to be holding my two handed mace, press the button for a skill that only works with bows, and have my character fire their skill out of their bow without me having to swap weapons.
Then, while holding my bow, press the button, on the same hotbar, for a skill that only works with the mace, and have the character use the mace skill, with the mace, while I was holding the bow.
And for me to never have to manually swap weapons or hotbars.

If holding the mace means my bow skills stop working, im not bringing the mace.
If I have to constantly manually switch weapons to use skills from both weapons, I wont bother using two weapons.

I do not want weapon set hotbars.
I want one hotbar that uses both weapon sets.

I want left click to shoot the bow while right click raises shield.
I want left click to fire crossbow while right click is rolling slam.
I want to quickly press 1,2,3,4, where 1 and 3 uses skills from weapon set 1 and 2 and 4 use skills from weapon set 2.
All without ever pressing a swap weapons button.


aha.. again possible to do with two sets of keybinds because the skill pool for both will be the same (as in you can choose from all skills bows/mace for each keybind set). if you still don't see it i'm not sure how to walk you through this man.
"
AintCare#6513 wrote:
"
The_Song#4903 wrote:
I'll reiterate for you:

Making the weapon sets have isolated hotbars defeats the purpose of having weapons sets.

The point of having weapon sets is to be holding my two handed mace, press the button for a skill that only works with bows, and have my character fire their skill out of their bow without me having to swap weapons.
Then, while holding my bow, press the button, on the same hotbar, for a skill that only works with the mace, and have the character use the mace skill, with the mace, while I was holding the bow.
And for me to never have to manually swap weapons or hotbars.

If holding the mace means my bow skills stop working, im not bringing the mace.
If I have to constantly manually switch weapons to use skills from both weapons, I wont bother using two weapons.

I do not want weapon set hotbars.
I want one hotbar that uses both weapon sets.

I want left click to shoot the bow while right click raises shield.
I want left click to fire crossbow while right click is rolling slam.
I want to quickly press 1,2,3,4, where 1 and 3 uses skills from weapon set 1 and 2 and 4 use skills from weapon set 2.
All without ever pressing a swap weapons button.


aha.. again possible to do with two sets of keybinds because the skill pool for both will be the same (as in you can choose from all skills bows/mace for each keybind set). if you still don't see it i'm not sure how to walk you through this man.


You asked for them to make it like poe1.
I am in poe1 right now.
If I am holding my mace, right clicking to fire my bow skill does nothing.

But besides that, the point is, no, swapping weapons should not change your hotbar. It should just be one large hotbar that doesn't change.
POE2

Equip your mace is Weapon Set 1. Equip your crossbow in Weapon Set 2.

In the skill screen select your Leap Slam skill and assign it for use for Weapon Set 1 only. Place the skill on your skill bar.

In the skill screen select your Crossbow skill of choice and assign it for use for Weapon Set 2 only. Place the skill on your skill bar, right next to your Leap Slam.

Use your Leap Slam and Crossbow skills at will. The game automatically switches the Weapon Sets to use the skills.

Same goes for two different crossbows, where one x-bow is for one type of dedicated bolt and the other is a different type of dedicated bolt.

POE1 doesn't work like the above. Each weapon set can have it's own key binds, but the drawback is, you have press the weapon switch key to toggle between the weapons to use the skills assigned to the weapon set.
"
The_Song#4903 wrote:


You asked for them to make it like poe1.
I am in poe1 right now.
If I am holding my mace, right clicking to fire my bow skill does nothing.

But besides that, the point is, no, swapping weapons should not change your hotbar. It should just be one large hotbar that doesn't change.


I'm going to loose my mind here, next guy deosn't get it neither.

picture this:

-clear: i have LA on LMB, it uses weapon set I (DualSrtring bow)
-boss: I press Shift+Mouse5, bound to Barrage which is set to use weapon II, character switches Weapons to II, uses Barrage, keybinds get changed to Weapon set II set, and now my LMB has Storm Arrow
-back to clear: i press Mouse5, bound to Light Rod which is set to only work with Set I, character switches to I and my LMB is back with LA

This is possible if you add what poe1 had- a second set of keybinds.

to be absolutely clear here: you still will be able to bound key to the same skill if you wish to do so, just pick the skill for lets say MiddleMB to do a curse for both keybind sets and MiddleMB will always cast a curse. you are losing nothing.

Let me know if this makes my request clear.
Last edited by AintCare#6513 on Jan 12, 2025, 1:24:58 PM

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