FEEDBACK > Unfun Death penalties + solution
" it is indeed a feedback forum, but only saying good things about a game does not do it any good as you have seen many games ruined by devs listening to player complaints, i have also seen many games going the other way i want the game to improve and become the best it can be, and so do you. now only 1 thing that can tell which one of us it "right" and that is time i hope they listening to me and the others who say something similar, though i believe my solution is the best I have seen proposed. now it is up to the devs and time |
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nothing prevent you to grab any valuable loot before you eventualy die. I usualy don't bother looting during breach but if a div drop or something valuable i definitly loot it right away. If it's to hard to loot then i can't help :D .
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+1 PLEASE MAKE IT HAPPEN
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+1 Totally agree
Either reset the map and lose no experience, or don't reset the map and lose experience If there is a death penalty, it should be experience drop or map reset, not the current double penalty. Even in games like Elden Ring, dropped experience can be gained again unless you die again. Last edited by ki784340143#8116 on Jan 29, 2025, 7:06:05 PM
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I don't think the death penalty is the issue. The penalty is fine.
The question is why it's occurring so often. I believe the problem is that characters can easily surpass their appropriate enemy level. The market plays a role here because it can drop items on an underdeveloped character. For instance, a maxed purchased weapon can push that character into content they can kill but cannot survive. This leads to numerous deaths and confusion for the player, who might kill content but get one-shotted due to continuously being one-shotted with only evasion saving them. The market allows players to equip gear that may be common drops in maps they are not ready to clear. I kill the mobs using X I survive the mobs because of Y Y is always lagging behind, leading to cumulative deaths. Currently, the rewards and crafting options are too low, making it challenging to attain solid defense—more difficult than getting offense. The game lacks a good difficulty ramp that alerts players they are exceeding their power range. But that is difficult for a developer to implement if two characters share the same offensive potential but one is totally lacking in defense. They will both destroy the content to the boss, one will get one shot. It's not that death penalties are too high. It's that players should be playing lower tiers. However, the rewards for those lower tiers are so low that if a character stays where they should be, they are not rewarded with experience, currency, or drops. Improving the gaming experience from tiers 1 to 10 in the post game would help here. Having fun and rewarding content for a player to do in those ranges would alleviate some frustrations, players might linger longer in those ranges instead of pushing too hard to get to some finish line and die over and over. Last edited by Jitter912#4278 on Jan 31, 2025, 4:10:14 PM
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