Path of Exile 2 - Patch 0.1.1 Patch Note Preview

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Kryshael#7351 wrote:
I am not a super end-game player; but I must say that Breaches feel sooooo MEH now.

Agreed, but in their defense, it matches the feeling of the rest of the content now.
Ritual is still fcked up with its respawns forcing players to avoid this mechanic.
Last edited by Januchmain#0086 on Jan 17, 2025, 7:07:47 PM
meow
666
cannot attack rathbreaker. keep bugging
TY GG GGG
добавте функцию галочку в пати 'отключить эфекты'
All of this is great, really!

However I noticed that the (significant) nerf to Considered Casting was not mentioned here. Whereas before it would simply support spell skills that hit enemies, now it suports spell skills that hit enemies AND YOU CAST YOURSELF.

Sure, the damage provided was buffed, but this is quite a nerf for all triggered skills and I noticed it on my elemental storm by chance, while just browsing through my skills. No notification that I had a useless gem equipped, no nothing...
Thanks for our first big Q.o.L patch! (:

Looking forward to the first new content update, i.e new classes and more acts
GGG, maybe none of you play this game as a mage, but Eternal Knights are not ok, they are INSANELY Overtuned, please look into this, I've played POE I since beta and NEVER complained about anything being too hard or overtuned, not even nemesis, these fking knights can kill me in 1 second, is this reflect? I don't know but It's absurd. reallllly over it.

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