Alot of things in the 0.1.1 Patch Did not take on Console!

Yes we Got a loot filter hip hip hurray, and new Towers and beams of light for Citidels & 6 retry for Arbitor But that is it ...

Were missing ALOT of QOL improvements that PC Received, we even got Some QOL things taken away, like before the 0.1.1 patch i was able to use my keyboard to type in chat that has been taken away my KB no longer works so I ordered a controller keyboard let's see if it works..

List of stuff that has been taken from Consoles or just not Added

1. No UI for Charms (PC got that)

2. Can no longer L3 Click on gem to see what Gem cutters are going to Do..

3. On death effects still very much a Huge problem i have hours of gameplay of this bs.

4. Tradeboard works Only Half the time

5. The Atlas sometimes just bugs out and you have to shut it down and Reload because it's a literal box you can't leave (glitched)

6. Aiming on Range Characters that's just laughable it's an ARPG no one's trying to use triggers for attacks, Automatic aim sucks.

7. I have Hundreds of cosmetics from PoE1 and not 1 works no hideouts just the same 4 you get on atlas I have atleast 50 on PoE1

8. The checkpoints in Maps was rushed and is kinda pointless tbh, you start off you grab the CP and run to the end and grab the other CP notice in the middle there are monsters guess what it's the same distance either way (rushed) how bout just add Real movement skills, like dash, and flame dash and not make us have to allocate 30 spirit to use is. Crazy.

And last but not definitely not least

The endgame is just bad. The 1 portal is just bad it's not fun, it feels like work and you have to sweat but with everything like Death effects not working it makes it 3xs harder then the XP loss I'm Lvl 93 and surprised I've even made it that far with the junk I've had to put up with on console,

Its tedious and feels like you just play the same 10 maps over and over and over and over again with the same outcome.

My opinion, Bring back 6 portals if people wanna play 1 portal they can go to the 1 portal league but us casual players we don't want that never did when it was announced I laughed at the stupid idea. It's way to punishing to lose 10XP per death while also losing all your loot.

Here's an idea if you're that stuck in your ways how about a compromise, how bout if you're in party play you give 1 portal to each player but allow the revive option in endgame, and if you're playing solo you give more then 1 portal. It's only far and I assure you the community will be happy and buy more supporter packs I know I will. But as of right now it's just not it guys.
Last bumped on Jan 22, 2025, 12:01:07 AM
What charm UI?

Agreed.

Sorry does dodge rolling from a rare not work for you?

That’s he same for all platforms not just console.

Agreed.

I do.

Same for all platforms, not just console.

Pointless on open maps, god send on linear maps.

I have advocated for one portal to be a character creation CHOICE not default since approx 1 hour after the GGG Live EA broadcast.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Last edited by Timbo Zero#8289 on Jan 19, 2025, 7:58:15 AM
"
What charm UI?

Agreed.

Sorry does dodge rolling from a rare not work for you?

That’s he same for all platforms not just console.

Agreed.

I do.

Same for all platforms, not just console.

Pointless on open maps, god send on linear maps.

I have advocated for one portal to be a character creation CHOICE not default since approx 1 hour after the GGG Live EA broadcast.


We were supposed to receive a charm UI that let's us know when a charm was being used and what kinda charges we had, we didn't get it only KB and mouse players unfortunately, if everything on my list was fixed it'd be AAA top tier I could absolutely deal with the other things lol and you're right it should 100% be an option or character choice when creating a character, but I can't imagine anyone would use it if it wasn't forced /:
"
What charm UI?

Agreed.

Sorry does dodge rolling from a rare not work for you?

That’s he same for all platforms not just console.

Agreed.

I do.

Same for all platforms, not just console.

Pointless on open maps, god send on linear maps.

I have advocated for one portal to be a character creation CHOICE not default since approx 1 hour after the GGG Live EA broadcast.


We were supposed to receive a charm UI that let's us know when a charm was being used and what kinda charges we had, we didn't get it only KB and mouse players unfortunately, if everything on my list was fixed it'd be AAA top tier I could absolutely deal with the other things lol and you're right it should 100% be an option or character choice when creating a character, but I can't imagine anyone would use it if it wasn't forced /: also PC UI is just better all around they need to fix console
And what about performance ?? I stopped playing because of the fps drop , its unplayable , even with the lowest settings possible... whenever my herald's chain reaction kill kicks in its down to 10 fps, whenever i start a ritual or breach, its 5-10 fps , whenever i kill a rare monster its a brutal fps drop, and that's pretty much everything you do in a gameplayloop, died so manytimes to rituals cause its just turns in into a powerpoint slideshow..freaking pathetic. And ppl dont even mention the performance issue, i mean..just wow. Standards level = below zero. They're happy with it.
"
Hafnorr#8879 wrote:
"
What charm UI?

Agreed.

Sorry does dodge rolling from a rare not work for you?

That’s he same for all platforms not just console.

Agreed.

I do.

Same for all platforms, not just console.

Pointless on open maps, god send on linear maps.

I have advocated for one portal to be a character creation CHOICE not default since approx 1 hour after the GGG Live EA broadcast.


We were supposed to receive a charm UI that let's us know when a charm was being used and what kinda charges we had, we didn't get it only KB and mouse players unfortunately, if everything on my list was fixed it'd be AAA top tier I could absolutely deal with the other things lol and you're right it should 100% be an option or character choice when creating a character, but I can't imagine anyone would use it if it wasn't forced /:


So I’m would because IF they make it a softcore (6 portals) and 1 portal as an option then the 1 portal would be higher rarity we have ( it barely notice now) and softcore would be less.
I’d take the 1 portal option all day long but it 100% MUST be a character creation option NOT forced.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
"
And what about performance ?? I stopped playing because of the fps drop , its unplayable , even with the lowest settings possible... whenever my herald's chain reaction kill kicks in its down to 10 fps, whenever i start a ritual or breach, its 5-10 fps , whenever i kill a rare monster its a brutal fps drop, and that's pretty much everything you do in a gameplayloop, died so manytimes to rituals cause its just turns in into a powerpoint slideshow..freaking pathetic. And ppl dont even mention the performance issue, i mean..just wow. Standards level = below zero. They're happy with it.


I can’t even help you there, I have no frame issues at all
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Last edited by Timbo Zero#8289 on Jan 20, 2025, 3:37:48 AM
Simply, they're liers. Only pc players are considered, our (console players) real money it isn't interesting for GGG.
I have like 194 hours and stop playing. Game is boring. My highest lvl is 87 monk. T14-15 waystone are hardly sustainable, drop rate is to low. And drops in generel are horrible. Nothing interesting just bunch of trash. With combination of none existing craft it feels boring, not exciting. Just take all stupid quarterstaff, blue them, if any of them look promising click them yellow, if still looks good, try to add more stuff by exalt them. Mostly you end up with blue trash not worth to contiue do anthing with it. So lets try new map, with same boring loop. Fill inventory with white/blue/yellow shi, port to the city try to gamble with that few currancy you have, go back rinse and repeat. Yea how exciting. Look another white expert quarterstaff drop! Wow! I can now do the same "exiciting" thing with it like 498x times before to not to get anything usefull.
How can they even thing this is somehow fun? Yea i can trade maybe, but than whole point is just to get currancy and dont even bother to take stuff from ground.
"
Blasmii#9991 wrote:
I have like 194 hours and stop playing. Game is boring. My highest lvl is 87 monk. T14-15 waystone are hardly sustainable, drop rate is to low. And drops in generel are horrible. Nothing interesting just bunch of trash. With combination of none existing craft it feels boring, not exciting. Just take all stupid quarterstaff, blue them, if any of them look promising click them yellow, if still looks good, try to add more stuff by exalt them. Mostly you end up with blue trash not worth to contiue do anthing with it. So lets try new map, with same boring loop. Fill inventory with white/blue/yellow shi, port to the city try to gamble with that few currancy you have, go back rinse and repeat. Yea how exciting. Look another white expert quarterstaff drop! Wow! I can now do the same "exiciting" thing with it like 498x times before to not to get anything usefull.
How can they even thing this is somehow fun? Yea i can trade maybe, but than whole point is just to get currancy and dont even bother to take stuff from ground.
I agree with you brother!

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