The ONLY way to make melee feel good is by slowing everything down

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AintCare#6513 wrote:

btw- nice avatar/icon never seen it - Russian client? what is it?


Yeah, Russion from Wiki, It was so long ago (I was there 3000 years ago), mb 7-8 years already, I was doing big (in my sight) job on start of WikiRu, so GGG give me that))) Now it's all gone.

It's like a medal from a long-ago war


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exsea#1724 wrote:
the weird part about monk was it looked a whole lot like it could be real fun as a pure melee.

but then with its high crit,fast attacks it just blitzes everything.

the firing off projectiles when the monk was first revealed looked balanced because it seemed slow, slows you down so it felt like "ah man now i m forced to go ranged so i ll have to use this".

instead we get poe1 lightning strike in poe2 in a way.

i loved flicker in poe1 but in poe2 its just disgusting


When I start PoE 2 I have choose Monk. And this was fun - kind of Ninja style (move back and forth, combos, etc.) Then I decide to try Warrior and stayed here... Recently I have played with my friend-monk. And it was absolute counter - there was no melee! He was kinda mid-range mage with tons of projectiles, and he rumbles thought the map like thunder... And was there was 1-2 buttons he need to use... when I use all my keyboard.

I don't want to be this sort of monk...
Last edited by Radonegsky#6656 on Jan 26, 2025, 7:25:00 AM
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exsea#1724 wrote:
The ONLY way to make melee feel good is by slowing everything down

GGG: "your wish is fulfilled." *XP_Gain_Multiplier = 0.01*
Last edited by vpalmer#6391 on Jan 26, 2025, 7:24:17 AM
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vpalmer#6391 wrote:
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exsea#1724 wrote:
The ONLY way to make melee feel good is by slowing everything down

GGG: "your wish is fulfilled." *XP_Gain_Multiplier = 0.01*


It's the opposite

You staying on content for longer, become more and more successful against it through player skill. It's not the option really. I know that a joke, but still.

I think the answer mb in a middle of this:
1 I think the answer mb in a middle of this:
1. Range hits weaker
2. Comon monster hits harder
3. There a less numbers of foes
4. Defense mechanics able to produce "second chance" on a any point of game
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AintCare#6513 wrote:

btw- nice avatar/icon never seen it - Russian client? what is it?


Yeah, Russion from Wiki, It was so long ago (I was there 3000 years ago), mb 7-8 years already, I was doing big (in my sight) job on start of WikiRu, so GGG give me that))) Now it's all gone.

It's like a medal from a long-ago war



nice, wiki for GGG product is 100% a war of attrition
I try caster builds but I don't like them in general, I always "main" a melee. But yeah, in poe melee has a different meaning than in MMO's, for example the guardian in LoTRO. In PoE ranged is the standard and we may have to accept that. One of my very favorite builds was Leap Slam/Heavy Strike/HoA Slayer but even then it was an exploder.

I just don't see them doing trumelee. I tried warrior but dropped before A2 because it felt so bad and went monk because I can survive with ranged "attacks" and yet still crush with my quarterstaff, but you're right, for trumelee to work in this game, at least for the nonelite player, nonranged damage would have to be increased quite a bit and armor would actually have to work by not scaling down so much or at least give add on options for aoe and spell damage (like from the tree or perhaps options on gear).
This might come off as rude but I honestly don't think GGG will improve melee at all and they have zero idea how to do it in relation to caster. Just look at the interview with Darth and Ghazzy. They specifically mention warriors 1 shotting bosses with bleed hammer, but no mention of any of the plethora of insanely overtuned ranged builds that decimate all content, heck even Chronomancers are better at hammer builds since they can almost spam it.

Look at how they "tuned" Supercharged Slam. It's a dead ability, they may as well just remove it from the game because no one will play it anymore. At least you had to stand in melee range and take a hit while charging it to work. LA/Spark/Frostwall do billions of damage from across the map...ah okay though.

All these super slow, charge up abilities need their damage upped by x5000% to even be on par with these gigaranged builds at this point.
Last edited by Biovital#3172 on Jan 26, 2025, 8:39:01 AM
yeah i agree generally.


there has to be progression, it must speed up as we level up.

but it gets stupid when it gets to poe1 levels, i know poe1 vets are so addicted to the speed at this point and dont want to let it go but for the good of actual gameplay and balance we just need to bring it down, keep it contained and reasonable.


too many fast monsters in the game, too swarmy imo.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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yeah i agree generally.


there has to be progression, it must speed up as we level up.

but it gets stupid when it gets to poe1 levels, i know poe1 vets are so addicted to the speed at this point and dont want to let it go but for the good of actual gameplay and balance we just need to bring it down, keep it contained and reasonable.


too many fast monsters in the game, too swarmy imo.


Absolutely!

I dont want PoE2 become PoE1.2!
Why don't we play "well-rounded class based party play centred mmorpg where solo play is not prohibited" ?

I've been fed up with the era of power farming meta in those genre but not because I hate grinding. I really loved to farm with "born benchwarmer classes" in such games. The game must be unplayable for such classes and those classes must be a complete dead weight in the power farming party and I try to find the way to survive as if there is no sweat to achieve nothing.

The question is what kind of "must have" do I expect to achieve nothing but survive fun ?

Stop Bombing
/Flu_prevention_mode ON
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Last edited by finisterre#5659 on Jan 26, 2025, 11:30:39 AM
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Biovital#3172 wrote:
This might come off as rude but I honestly don't think GGG will improve melee at all and they have zero idea how to do it in relation to caster. Just look at the interview with Darth and Ghazzy. They specifically mention warriors 1 shotting bosses with bleed hammer, but no mention of any of the plethora of insanely overtuned ranged builds that decimate all content, heck even Chronomancers are better at hammer builds since they can almost spam it.

Look at how they "tuned" Supercharged Slam. It's a dead ability, they may as well just remove it from the game because no one will play it anymore. At least you had to stand in melee range and take a hit while charging it to work. LA/Spark/Frostwall do billions of damage from across the map...ah okay though.

All these super slow, charge up abilities need their damage upped by x5000% to even be on par with these gigaranged builds at this point.


+1.

I really don't see GGG being brave enough to make the significant fundamental changes they need to make the game a truly special experience.

All I'm witnessing and experiencing from End Game and their first major interview after EA has been no lifed is almost like POE1 mindset that they just cannot get away from.

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