So Since PoE1 is Officially Dead
" You better tell me, POE1 is closed, not even the Chinese can touch it with a stick, but it's not just Steam, the console also has a large number of players |
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Very unpopular opinion coming in, if PoE1 truly dies it will be because everyone got in a tantrum and left it for other things, it won't be because GGG pulled the plug on it first.
I get it, you want something fresh and shiny every 3 to 4 months, you are veteran players that rush through everything just to say I've done it or I've done it first, I've always wondered what your actual enjoyment of the game actually is since you rush everything none stop. If you really want to make sure that PoE1 survives and gets the TLC it deserves then play it, make new classes and instead of rushing, help out newer players, build up communities, teach players stuff, you've obviously got superior skills to the casual players, you know the ins and outs of the builds and the do's and don'ts, I know there would be a lot like myself who get so far with builds then struggle badly at map stages, like T10+, we get left behind when everyone speeding all over the place. There is so much you could do to keep PoE1 alive and thriving and make GGG take notice of it all at the same time. Question is though:# Do you really love PoE1 as much as you say you do and you are willing to do whatever it takes to keep it going and thriving? OR Do you only love PoE1 while it suits your needs and really you couldn't give a crap about it once it doesn't? Because I can tell you now, if enough people leave PoE1, then it really will die because GGG will have no other option but to make PoE2 it's money maker to keep going. The choice is yours the players at the end of the day, GGG will simply do what's best for their accounts department. |
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I've been enjoying d4. It has nowhere near the depth and complexity of poe and you never have that sense of building your own ecosystem. But that is kind of a strength. The game is a marvel of accessibility. If you just jump in, ignore all guides and just try things yourself, there is a lot of fun to be had in discovering different interactions and refining builds. I have made a bunch of builds completely on my own and they were all capable of doing everything in the game (the only thing separating the "best" builds from the rest is pushing high level pits). Any skill and any approach can go to t4 and defeat all bosses. If you approach the game as a sandbox where everything can work and ignore all expert advice, the game feels more like poe than poe 2 does. It's fast, chill, and has plenty of things to explore. If d4 actually had a structured endgame, it could be pretty amazing.
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" This is not how cause and effect work at all. You're literally trying to assert that players getting fed up with neglect and leaving will have caused the neglect that made them want to leave. This is called circular logic. I don't think POE1 is dying and I think this is just peoples way of lashing out against GGG expressing emotion for doing something they don't like. (I also don't like) A company that leaves a 3-4month cycle live service game in maintainance mode for 6 or 7 months and then announces at least another 2+ months of that after: * multiple promises that they wouldn't let POE2 effect POE1 * publicly stating that for the last few years POE1 leagues were made by "1 to 7" people out of over 150 employees * endlessly stating that legacy league events are easy to do and "simple as setting a few flags to enable old leagues" Unless you can suggest a causal mechanical link you're just suggesting that people should never ever leave under any circumstance no matter how hard they've been bullshited or how disappointed they are. Thats just sycophantic. Truth is though players will come back. They always do. A year, two years, four years doesn't matter. Players come back to 28 year old MMO's that haven't so much as released a content patch in decades. UO's new thing. DDO has its most player numbers in year as they released a new 64bit server that doesn't lag like their crusty old servers, same as LOTRO also seemingly enjoying a renaissance. Anyway I suspect GGG leadership sees the much larger playerbase POE2 has attracted and are just unmotivated and uninterested in giving a shit about POE1's comparatively small potatoes right now. 2 is the new hotness. It could be "vanity" as well not wanting a 1 league to outshine 2 though I think this reason is slightly less plausible 2 is basically an unfinished beta and no reasonable person would actually be upset that their first "baby" in high school outperformed their youngest in kindergarten. My expectation is that GGG people are just way more stoked to work on the new hotness than the thing they've been polishing on for about 17 or 18 years counting prerelease. I know if I was there I would be really dejected if I had to make a POE1button league for the next 2 or 3 months while everyone else was doing work on a game that still has design space and potential for new ideas. IN POE1 right now, if you're a designer you can make a skill that explodes screens, or you can make a skill that no one will give a shit about. OTOH POE2 is ripe with balancing and skill design space. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Feb 1, 2025, 5:14:00 PM
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" But will paying players come back? Whether the game has 5k or 500k players doesn't matter in the slightest if they don't buy mtx. Whether PoE1 lives or dies can't be assessed through player numbers, and "I support GGG" is starting to sound like "I support [insert big company name]"; the company doesn't care about you, so why would you support it? PoE1's monetization scheme is heavily reliant on this goodwill and support from the playerbase, not on purely monetary transactions, and as a result of this mess that goodwill and support has taken a hit. Big or small, who knows, but the risk of PoE1 dying is on the table if enough people refuse to spend money any longer. |
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I don't really have other live service games that I play or am interested in, so I guess I'll stick to single player games. And I still want to believe that PoE 1 will be kept alive at least in some form - at least standard. So maybe I should start slowly sorting and cleaning up those gazillion temporary stash tabs for whenever I have that ARPG itch because unfortunately every other ARPG is simply inferior for me.
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