Debloat PoE1

I do feel like there's a lot of mechanics where I wouldn't mind them cutting it down to a boss fight/ecounter that you get access to occasionally, as the actual league content in maps is kinda clunky.

This includes:

* Betrayal (Just give us mastermind fight with a bunch of randomly assigned reward rooms)
* Legion (Add emblems as a map boss drop or something)
* Incursion (Temple as a rare drop, always with at least one of the main in-demand T3 rooms)
* Abyss (I think it could be changed to a rare event in high tier maps that is guaranteed to be a boss)
* Harvest (Combine this with Affliction and make monsters affected by wisps drop Harvest essence)
* Ritual (Gameplay kinda redundant with Ultimatum, just put the boss invite in Affliction, move special bases to Heist or something)

However, I think that the current atlas passive tree supports all this content and it's currently fine as-is, and they should really only do this when they make new content (Affliction, Settlers) more core.
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i loved many of the league mechanics but keeping so many of them is bloating the game to the point i dont want to play it any more :S

would love to get a fresh start on poe1 with no league mechanics and than add one or 2 league mechanics that either stays or get replaced with a newer one, as it is now its one giant cluster F*** of league mechanics


So I read through a few posts and am forced to conclude you haven't played in so long that you made this post without knowing that there's now a system called the Atlas passive tree that gives you control over almost everything.

Its the only way that your posts in this thread make sense. Like that or you logged into the forum and had a 3 year old draft saved and you hit enter before realizing it or something.

Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
What would be the point of the game if there were only 2 league mechanics? what makes it fun is that people farm what they like and dont touch to what they dont like and all this creates a balanced economy. if there was only 2 league mechanics then you would not be able to craft anything and there would be no economy wathsoever like in poe2.

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