Auction House when?

"
arkanie#2558 wrote:
yesterdays QA with Ghazzy,

i wish they could answer the trade question in this way:

''we will do some changes and test them before EA ends, but not now''

at least that answer will shut us up.

acting like that doesnt help anything, dear GGG


His reply was out of character...i recall.

Anyone got a time stamp link?

They really need to go back, reconsider & review the current ARCHAIC trade system.
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
"
"
arkanie#2558 wrote:
yesterdays QA with Ghazzy,

i wish they could answer the trade question in this way:

''we will do some changes and test them before EA ends, but not now''

at least that answer will shut us up.

acting like that doesnt help anything, dear GGG


His reply was out of character...i recall.

Anyone got a time stamp link?

They really need to go back, reconsider & review the current ARCHAIC trade system.


they said, ' we dont want to answer question ' or something like that.

in my opinon, trade change may make huge impact. i understand that. so they want to delay that issue. its okay. but tell about it honesly right?
Im mot going to use that nightmare of a trade system.

SSF...nothing done when it comes to drop rate so its balanced and make sense compared to those who trade.

Patch 2,0...no thanks...
Last edited by Broltus#9379 on Apr 1, 2025, 10:52:32 AM
I like playing on my xbox and TV/comforter chair.

The trade system is horrific on PC but simply not-useable on console w/o a PC and or phone. It's like something from 25 years ago.

Sadly, w/o trade, or SSF is really not the intended way to play, clearly. Sp why do we have to have 'friction' for a core system?? Drives me nuts.

No AH is like a poison pill and they refuse to swallow the antidote.
Console loot filter for POE2 Please!
Last edited by Die_Scream#5464 on Apr 1, 2025, 3:40:26 PM
+1000000000
"
+1000000000


We shall not retreat until Gandalf emerges at dawn!

+1








The Necessity of an Integrated Auction House and Instant Trade System in Path of Exile 2


Abstract
The economic model of in-game trading plays a crucial role in the overall player experience and game longevity. This article examines the inefficiencies of the current trade system in Path of Exile 2 (PoE 2) and argues for the implementation of an in-game auction house with an instant trade mechanism. By analyzing the economic principles of game markets, potential player engagement, and the impact on game balance, this study outlines the benefits of a structured and transparent trading system.

1. Introduction
Trading systems in massively multiplayer online role-playing games (MMORPGs) and action role-playing games (ARPGs) contribute significantly to player retention and economic stability within virtual economies. PoE 2, as a successor to Path of Exile, currently employs an external trade mechanism requiring third-party websites and direct player interaction. This model introduces inefficiencies that limit accessibility, fairness, and overall economic balance.

2. Limitations of the Existing Trade System
The reliance on external platforms introduces several inefficiencies:

Transaction latency: Manual coordination between players leads to significant delays.

Market asymmetry: Players without external tool knowledge are at a disadvantage.

Security vulnerabilities: Third-party reliance increases exposure to scams and fraud.

Economic distortions: Price manipulation is facilitated due to lack of transparent pricing mechanisms.

3. Advantages of an In-Game Auction House
A well-integrated auction house offers multiple benefits:

Increased Market Efficiency: Standardized listing mechanisms reduce trade delays and ensure price consistency.

Equitable Accessibility: New players can participate without requiring external tools, enhancing community engagement.

Regulated Economic Dynamics: A controlled environment minimizes fraudulent activities and price exploitation.

Enhanced Security Protocols: Direct in-game transactions mitigate the risk associated with third-party interactions.

4. Addressing Potential Economic Concerns
Critics argue that an auction house could accelerate market saturation or reduce item scarcity. However, regulatory mechanisms such as:

Listing fees,

Transaction cooldowns,

Volume-based trade caps,

can be employed to maintain economic balance while preserving item value and scarcity.

5. Conclusion
The implementation of an in-game auction house with instant trade in PoE 2 is a necessary evolution to enhance user experience, market transparency, and economic integrity. By adopting structured trade mechanisms, Grinding Gear Games (GGG) can promote sustainable player engagement and a more balanced in-game economy.
+1
Dear GGG, tell about trade changes and everybody will forget nerfs :)))
"
arkanie#2558 wrote:
The Necessity of an Integrated Auction House and Instant Trade System in Path of Exile 2


Abstract
The economic model of in-game trading plays a crucial role in the overall player experience and game longevity. This article examines the inefficiencies of the current trade system in Path of Exile 2 (PoE 2) and argues for the implementation of an in-game auction house with an instant trade mechanism. By analyzing the economic principles of game markets, potential player engagement, and the impact on game balance, this study outlines the benefits of a structured and transparent trading system.

1. Introduction
Trading systems in massively multiplayer online role-playing games (MMORPGs) and action role-playing games (ARPGs) contribute significantly to player retention and economic stability within virtual economies. PoE 2, as a successor to Path of Exile, currently employs an external trade mechanism requiring third-party websites and direct player interaction. This model introduces inefficiencies that limit accessibility, fairness, and overall economic balance.

2. Limitations of the Existing Trade System
The reliance on external platforms introduces several inefficiencies:

Transaction latency: Manual coordination between players leads to significant delays.

Market asymmetry: Players without external tool knowledge are at a disadvantage.

Security vulnerabilities: Third-party reliance increases exposure to scams and fraud.

Economic distortions: Price manipulation is facilitated due to lack of transparent pricing mechanisms.

3. Advantages of an In-Game Auction House
A well-integrated auction house offers multiple benefits:

Increased Market Efficiency: Standardized listing mechanisms reduce trade delays and ensure price consistency.

Equitable Accessibility: New players can participate without requiring external tools, enhancing community engagement.

Regulated Economic Dynamics: A controlled environment minimizes fraudulent activities and price exploitation.

Enhanced Security Protocols: Direct in-game transactions mitigate the risk associated with third-party interactions.

4. Addressing Potential Economic Concerns
Critics argue that an auction house could accelerate market saturation or reduce item scarcity. However, regulatory mechanisms such as:

Listing fees,

Transaction cooldowns,

Volume-based trade caps,

can be employed to maintain economic balance while preserving item value and scarcity.

5. Conclusion
The implementation of an in-game auction house with instant trade in PoE 2 is a necessary evolution to enhance user experience, market transparency, and economic integrity. By adopting structured trade mechanisms, Grinding Gear Games (GGG) can promote sustainable player engagement and a more balanced in-game economy.



Such a great work. So much love and energy put into it. I feel so bad about my almost pathetic answer, which is: No, never!

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