The Legacy of Phrecia, not for HC ? 🤨

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...all the 19 Ascendancy classes you are familiar with will be replaced with new ones

Where is the defense ?

Shadow: Sightless:

Base Critical Strike Chance for Attacks with Weapons is 12%
You are Blind


No thanks...


Simple case of get good or be creative.
Just don't build around evasion and you're all fine with this node.

Plus honestly the game throws so much defense at you that you're completely fine even without any ascendancy points. Passive tree and gear alone carries you for a very long time.
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Last edited by Pashid#4643 on Feb 17, 2025, 10:12:45 PM
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TayPoE#6379 wrote:
Well I saw all of the ascendancies thats why. Pretty decent amount of them are viable in HC.

Well I'm talking about defense system very important in HC, so what do you mean, example please...



Thanks, I played enough of HC to know what different defense layers are. In fact you wanna tell me you did look over Ancestral Commander and can´t find enough defense for a HC build? Really? I don´t need to tell you which ascendancies are good for HC if you can´t even see the easiest one...
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speaking of HC was considering trying to go HC trade myself for a change of pace was thinking:

Ancestral Commander, lidl Defiance of destiny, +3 max endo charges, Proximity Cloak of Flame plus real Cloak of flame for 40% phys as fire or 90% of near phys as fire, and 20% dmg reduction totem, might be the most HC ascendancy ever. Go wand barista totems, take shield nodes for attack dmg etc. eventually get svalin. possibly convert dmg to fire with Exarch shield and chieftain FF jewels. Maybe go chieftain Totem taunt FF instead and just keep svalin. Would also have easy spell resist due to tree going right over to ranger for lower tree ballista nodes.

Sounds like a build that would survive my crappy internet, so the only thing that would kill it would be my crappy boomer skill cap (AKA missing a line of text on a map 100% kills me).

Also considered Polytheist with doubled Gruthkul's or Behemoth and Gruthkul's but as always loss of spells is just pure bait. Better off just making something with Rathpith life stacking, Tornado T-gem and Inquis life/ES regen FF jewels more life by a lot, more regen by a lot more DPS by a lot, and most of all not shit QoL.


The damage reduction from the Totem is bait, please dont take it. Your totems die already all the time with that you will lose a lot of damage while still getting hit for the same damage.
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Proximity Cloak of Flame plus real Cloak of flame for 40% phys as fire or 90% of near phys as fire,


Just a small note here, iirc those mods are not additive, but multiplicative. You don't get 90%. You get a LOT less.

The damage of the mob is modified first, getting cut in half, and then you take the physical half and convert on your damage taken.

To illustrate the difference, if they were additive, the math is straightforward.
Example 100 phys dmg hit, 90% converted to fire, meaning 10 physical damage done to you. 90% phys dmg reduction.

By combining the mods, you instead get this:
100 phys dmg on the mob, split 50/50. So you take a 50 phys damage hit.
50 phys dmg through cloak of flame, 40% taken as fire (20 dmg) meaning you take 30 phys dmg hit. That's three times as much as if they were additive. It ends up as 70% phys dmg reduction. You only got 20% from CoF instead of the 40%.

Basically, cloak of flame (or any conversion on you) becomes 50% less effective, because you've already converted 50% of the mob's damage.
Sure, you're still reducing the hit, but it's not by nearly as much.
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Last edited by PrimordialDarkness#3913 on Feb 18, 2025, 3:22:50 AM
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...all the 19 Ascendancy classes you are familiar with will be replaced with new ones

Where is the defense ?

Shadow: Sightless:

Base Critical Strike Chance for Attacks with Weapons is 12%
You are Blind


No thanks...


Pantheon: Soul of Garukhan or Blind mastery (100% chance to avoid blind) (i bet there are more out there - like Flame/Flesh Born in the Shadows, but i guess this one will cost two kidneys)

'problem' solved.

hint from someone who plays lots of Evasion builds - you should take at least one Blind cluster anyway because blind %effect is an amazing defensive multiplier




the only true dud is the Behemoth any other ascendancy is as tanky as the old ones (well, excluding Trickster, this dude is completely broken in 3.25..)
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...Basically, cloak of flame (or any conversion on you) becomes 50% less effective, because...

Have you ever played HC because it is not visible on your account, you do not have any achievements ??
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...Pantheon...'problem' solved....

The same as above ?

Each class has its own defense mechanics. In Standard, it doesn't really exist because players don't look at it. In Acendancy, we have a division into defense and offense, but in The Legacy of Phrecia We don't have that...
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Last edited by koszmarnica#7777 on Feb 18, 2025, 5:54:01 AM
what you are talking about?

there are lots of defensive nodes in new ascendancies - +3 max endurance charges is just one, drastic example

and having 12% base crit means you can move your damage investment into defensive investment. being forced to deal with Blind (instead of optionally taking care of it) also makes you more tanky in the end

i honestly have no idea what is your point. i bet we will have lvl 90+ in HC for almost all classes (sans Behemoth because he sadly is garbage)

Have you ever played HC ??
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Have you ever played HC ??


Well to see if this is a real troll post lets see what do you want from an ascendancy to be playable in Hardcore?
Before you ask a question, think about how you ask it. Your allegations can be reported as harassment. You ask a question that you can answer yourself, if you know the game so well, so why are you asking it ?
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