Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

Isn't it a smart decision to revert all those nerfs at once instead of waiting for the user base to drop to 10k users online and then say, "Oh, we should have fixed it earlier"?
Well, lets be honest. PoE2 caters to group of players who love pain and spend money on cosmetics. They are not casual, but they pay the bills. Majority of casual players like to game because - it is a good game, but we will always be upset about ever increasing difficulty that keeps it interesting for PoE fan base. Update sucks for me - spark mage is nerfed, sunder slam warrior is nerfed and even witch is more difficult. But hey - I am not going to pay this developers - so whatever.
Most frustrating game ever. Nailing it!
Most frustrating game ever. Nailing it! Do yall play this game lol?
I really want to play, but frustating is the best word to describe this game right now.
There's a very good reason that people slammed Chris Wilson for 3.14 and Archnemesis to the point where they were forced to walk things back and start making a game for the players that play it instead of the devs.

What Jonathan wants the game to be, and what players want the game to be, are vastly different now. Thank god for all the twitch streamers and youtubers screaming at GGG to make the game harder, slower, and shittier. They had ruthless before, and they yelled enough about PoE 2 that they got exactly what they wanted and now even they don't want to play this mess.
U THAR, LET ME BEND YOUR REAR FOR A MINUTE
Sekhema/Sanctum enjoyer
This is now just a life flask spam simulator, nothing more.
poe2 worst game ever, bored, slowly
Regred spending money on this shit boring game. NOTHING is fun here, only endness suffering.
Man.

Logged in to do a rare T3 map now that there were multiple portal attempts..

Died the first mob pack.

Felt slower and did less damage, and up failing the map barely 30% complete. Come and check patch notes..

"
Arc no longer deals more Damage for each remaining Chain, and Chains 6-8 times at Gem levels 5-20 (previously 2-5). Quality now provides 0-2% more Damage for each remaining Chain (previously 0-5%).

Stormweaver
The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana).
The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.

Archmage now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.


Yeah, that explains a lot. 20% less cast speed and who knows how much less damage on Arc. Archmage nerf only makes it even worse. Using mana tempest and power sigil felt like it hardly improved that much.

Also mana costs seemed way higher, especially on orb of storms (400+), but it wasn't listed in the notes so I have no idea. Could just be a side effect of having a bit less mana now and archmage costing more.

Meanwhile, lightning bow skills all got buffs.

Lightning mages were overtuned, I guess? Thought spark was the gross offender.

Was excited to play again and actually get through endgame (as I rarely ever did in PoE1), only to have the hype punched in the face. Prefer not to start over again until acts 4-6 are in the game, and really don't agree with the "new league" mentality in the current state of the game (unfinished EA).
I don't mean to sound rude, but I can't help the way people interpret my words.
Last edited by DAOWAce#0876 on Apr 6, 2025, 5:28:08 AM

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