Dear GGG
" While the sentiment is there you are exagerating. NO the people that like the game are not leaving.. Sunday had more people playing than saturday that had more people playing then friday. Speed of monsters yes need to be reduced but 30-50% is too much.. 50% they would barely move. 15-25% would be enough. Same with life of mobs... if you reduce too much you make high damage slow use skills useles.. so 50% is far too much. Some 10-15 % . Rarity... no no no 100 times more drops would be horrible would remove all excitement of progression. There is no excitement when you know every 2 minutes you will upgrade your weapon. Some 20% more drop would already be HUGE. |
![]() |
" dont touch the loot sistem !!! and crafting its perfect the way it is ... only problem is that there is no point to grind the gear for... just to kill bosses is lame and feels blank... add nice balanced pvp and u have perfect game |
![]() |
" Exactly that, those 2 camps are like 5% of the combined total player base. But i fear that those are the paying 5%... those that actually matter at the end of the day. The so called "casual" gamer that has none of it looking in to the drama is leaving once they had their satisfying worth their money experience, they might come back, or they don´t. I can imagine it being tough for GGG to juggle between their vision and to satisfy the blaster type of playerbase that just want to obliterate the whole screen and see colored loot everywhere. But those blasters are the paying consumers, addicted to the clearing of screens without any meaningful interaction using exploits left right and center. So yeah, idk where GGG want to go from here. I´m as casual as it gets, i don´t really get the blasters and their "i don´t want any challenge" approach to the game, but to each their own. For my sake i hope GGG is trying for as long as possible to make their vision work, if indeed it fails then they have to please the hardcore audience for sure. PoE1 V2 in that case but with much nicer graphics. |
![]() |