Dawn of the Hunt - What We’re Working On

I love the feeling of this game and the direction that it's getting. Right now, the game's difficulty is exactly in the sweet spot, and it's amazing. I especially like that the game is slower and "chunkier", and that position matters way more. I disliked the cookie-clicker gameplay of PoE1.
Lab is love, lab is life.
"queue signal failed" crash is still exist. From day one! I'm not sure, but it seems that the same problem exists even in PoE 1 but it happens less often.

From my observations, it happens more often with directx 12 and multithreading enabled. If you turn them off, you can play for several days without crashes. But in this mode, the game is so poorly optimized that you don't want to play.

If the game crashes during Sekhema's trial twice per floor, I want to delete the game.
servers still crashing every 20 min or so. at the very least it disconnects me
Large Area Sizes
"the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area"

Uhm... The Matlan Waterways? How are you exactly going to make that entertaining? We are literally going through the longest linear zone snaking back and forth from one side to another PULLING 15 LEVERS. FIFTEEN!

No, it's just too long, boring and annoying.
FIX THE FKING EU SERVERS THE GAME IS UNPLAYEBLE AND WE KEEP LOSING PROGRESS OVER AND OVER. YOU ARE PISSING IN THE MOUNT OF EU PLAYERS BY TREATING THEM LIKE THAT AND NOT EVEN ADDRESSING THE ISSUE.
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shiro#3336 wrote:
Why am I still only able to do T1 maps even though I'm almost level 70, and I instantly die when there are too many white monsters? I haven’t been able to experience any of the later content in the Atlas because I keep dying. Last league, even though I was just messing around, I could at least reach T13 or so. Now I’m stuck at T1. GGG, is this the gameplay experience you want? I feel like all my progress last league was for nothing. What a pile of garbage this game is.


You went all in on dmg and have zero defenses im 100% sure.
More stronger and less white pollution screen mobs = heathier game experience.
Last edited by TizeNO#2673 on Apr 8, 2025, 5:02:13 AM
Monster life is not to high if there was actually loot dropping! So we can FIND weapon upgrades!
Also crafting is just a shitty gamble. 99/100 the "craft" is just ass.
Wanna fix the game? MORE LOOT!
I don't mind the difficulty or slow pace.
But i do mind the non existent crafing and loot!!
Last edited by Rekill#3893 on Apr 8, 2025, 5:34:34 AM
It will be really interesting to see how Jonathan and Mark act on Ziz's stream tomorrow, specifically Jonathan. Every time he speaks, I trust him less and less. I don't think he's even playing the game, and I don't think he's ever leveled a character past levels +80-90.

People have been telling him since the Alpha that the slow gameplay, and the monsters, it doesn't feel good. Does he hate the playerbase or something, like seriously I don't get it. The most influential people in the ARPG genre, goated people like Kripp, who objectively want the game to SUCCEED.

Why is he being so stubborn?

Nerf monster movement speed by 30%
Buff player movement speed by 15-20%
Cut down and the dead weight in alot of these zones
Increase loot drops majorly, everyone is sick of Path of RUTHLESS

Make it happpen!!!
For me one of the biggest issues is that there is no way to change Ascendancy. If its early acces then it should allow players to experiment with classes without forcing them to crawl throgh the campain again and again. Especially after those changes in 0.2.

Second thing is that my perfect Shockwave Totem Warrior got nerfed to the ground :( No more totems for me. I don't know how anyone cound build something efficient with totems after the update. It was my only playable build in the endgame ;(
Hope the best guys, still love u! :) i belive in you
i want to subscribe

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