Dawn of the Hunt - What We’re Working On
the state of the game is getting worse,i start with minions , i had to rerol to chaos dot.
as minion main i feel bad playin a class with 0 fun for me,this is the way u want to do the things? no poblem,if minions dont work properly, i will find a fun game to play minions, this is horrible how fuck up the game is,2000 hours into poe 1 and i have struggles playing the campain in poe2 imagine having a newcomer. this is painfull to attract new players,and i saw a few older players quit the game and unistall in front of me. so , whats the plan? can i have fun playing poe 2 pls? can you buff everithing and having fun after coming for work? this is a game,not a job.if u want to make me to do 10 combos to kill a magic monster i will not play,definetly. |
![]() |
When is new league for poe1 coming out?
poe2 is in an utter state of crap for most players, even your hardcore streamers that play for a living are blasting the game. I have played poe1 for years and i get it you want it be alot harder then poe1 but when you get to the point where ziz is saying it was brutal for him and his friends what the hell are other people going to do besides get wrecked. I get it monk got nerfed was to strong, even staying in first early access standard I couldnt even run my friend through the campaign. That is no nerf that is a decimation. even with a hardcore nerf, my level 96 monk should be able to run through the campaign carrying a level 1 and not taking forever to kill level 3-5 mobs. what in da f? so cant play poe1 because the league there is 525233342 days old poe 2 is a shit show. my 2 cents and yes i will go play something else until such time as poe1 or 2 does something (for the trolls that will tell me to go play something else) indeed i will and so will other people i know that play daily. way to fuck up poe1 and poe2 at the same time. |
![]() |
The game as it is now, despite the "oh crumbs" hotfixes is truly too slow. You need to adjust the monster's speed and power. I'm all for making gameplay engaging but honestly, the campaign is dire. It's too slow.
My biggest pet hate: dying resets all the mobs in a zone, awful design, it slows you down and makes me want to not play. These posts stating what you are working on show me that you are not thinking about your game and communicating it in advance. There's nothing proactive about your development, it's all reactive. Very poor sadly. I think if Chris had been in charge, maybe this game wouldn't have been as dodo-extinct dire as it is now. |
![]() |
i will use a good old hungarian quote here: "this worth as much as a kiss for a dead" so nothing ! such a shame i cant refound my key! back in 0.1 everybody said that it can only be better from where we are.... well they were wrong! This is probably the deepest point that the ARPG genre has ever seen!
|
![]() |
Sorc has been unfairly nerfed into the ground with the double mana cost on eldritch battery, the 6% max mana cost per cast with archmage enabled, and the huge reduction in mana regen from the nerf to arcane surge.
Cast a few spells and all mana is gone within two seconds no matter how much mana you have when using archmage and/or eldritch battery. It's absolutely ridiculous and I have yet to see or hear GGG even acknowledge the problems. All of the aforementioned skills are staples of the Sorc class, this isn't just impacting one Sorc build, it impacts all of them. Sorc is effectively unplayable in endgame right now (there's no way that anyone is going to be able to complete all of the Simulacrum waves with Sorc with the skills and passives in the state that they are in right now, regardless of how good their gear is). GGG need to completely remove the added mana cost from Archmage (we're already spending 100 spirit on it, that should be enough to get access to the added damage, which was already significantly reduced from what it was before). Eldritch battery shouldn't double mana cost. Maybe like a 10% or 20% increase would make sense but a 100% increase is ridiculous and makes the passive unusable and largely pointless. If you're really so intent on completely killing off Archmage and Eldritch Battery then just buff the damage on all Sorc skills and increase the base mana on the character to compensate and remove Archmage and Eldritch Battery from the game. If they aren't going to be viable to use then none of the damage and mana scaling on Sorc should be based on them at all. I'm personally going to step away from the game for a while and not spend any more money on it until these issues are addressed and Sorc is a playable class again. The only thing I can do at this point is to vote with my wallet. Last edited by rawdmon#8799 on Apr 8, 2025, 5:26:57 PM
|
![]() |
It's quite clear that Mark understands the community and that Jonathan doesn't. What I'm witnessing in this interview is Jonathan wants it "my way or the highway" and Mark is willing to meet people halfway.
POE2 is in BIG BIG BIG TROUBLE with Jonathan running the show. |
![]() |
meh
|
![]() |
If the minion life is going to stay in its current state, why not add some skill where minion life is base + x% of player life, or something like that? Current and patched minion life is miserably low and they're always dying, especially in encounters that includes aoe.
|
![]() |
The vision= Ruthless 2.0
|
![]() |
Honestly, the only thing that can save POE2 is if you get the latest source code for version 0.1 and add the new content and that's it. This patch was the worst update ever made to an arpg in history. |
![]() |