Dawn of the Hunt - What We’re Working On

they just deletes negative commets, tyrants just show you good comments, they have no comminity support, no customer sense

Tyrants of GGG just cheating all of us
let your best staff play monk or stormweaver, post a video on youtube and show us how could you beat the endgame bosses .
"Many players are reporting that areas feel like they are too large.
Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area."

If I can kill a mob in 10 seconds instead 20 seconds ('cause you said that monster life is wrong or our damage is incorrect) does not change the fact that a Map is too large.

I don't know what kind of School you have in your Country but TIME is not SPACE.

Our "Perception" that a Map is too large can lowered a bit IF we have a lot more movement speed or a lot more movement skill.
And if you add more Movement skill these skills must be accessible to all classes and from the beginning.

Have a nice day
Try looking at Jamanra, stupidly marathon fight and tbh, my mate and I who both paid for early release are losing interest. Fight him for 10 friggin minutes and die. Tried it five times now, bloody ridiculous. We’ve stopped playing and probably won’t again unless this is addressed
Last edited by Whisky2Times#4702 on Apr 9, 2025, 9:19:20 AM
25% less health on monster and they still take an hour to kill lol Bosses are a battle of attrition, which a computer always wins. And even if you beat the boss, you want to take a toaster bath because the loot dropped consisted of 3 magic items and some gold.
Druids please and thank you! {{ /|\ }}
Still getting ''Disconnected from server''. Why? When it might be fixed? Also, map resets (In campaign) and all progress lost.
Jonathan Rogers will be what sinks POE2 in my opinion, the way he conducted himself in the interview with Zizaran, and the answers he gave, were awful.

His answer on masteries was extremely alarming. The only thing that POE2 notables do better than the POE1 one notables do better is put you to BED. Nice reduced attack speed notables LOLLLLLLLL. What a joke.

The fact that a dev is saying gaining knowledge is not a good thing, and certain top end players becoming powerful and having extra knowledge, is bad for the whole playerbase, and new players.

Why are we even playing the game then? So were all suffering because Jonathan is afraid to give the players power in the game where you supposed to achieve power? He's hurting CASUAL PLAYERS MORE by doing this.

I heard alot of I, I, I, I, I from Jonathan yesterday. I'm not even sure he plays the same game that we do, because him saying 80% of the gear that drops for him im campaign has sockets is laughable.

He's not even playing the same game as us, and I'm certain he hasn't even explored certain aspects of the game that are major pain points for players based on his responses.

What a disaster. No wonder POE2 development and POE1 development keeps suffering. At least now we know the reason why.

I was baffled by the delusion of this this man during the zizaran interview.
Like, knowlege should not benefits thoses who play the game 20h per weeks ?
- Ok just write a book then
Good drop from campaign ?
- Drop (buy/"craft") 2 wands for the 6 campaign arc, cause nothing ever top
my mid wand buyed arc 2.
Mastery is bad ?
- Jeez your notables have downside, there is not a single node that give a
feeling of power
Notable should always be strong, and put a list of masteries with
downside if you want.

And Blood Mage is arguably the worst first ascendency I've ever seen as a player. And the next ascendency can't even make up for it.

For the love of god stop putting downside everywhere. It just narrow what you can do, and undermine any feeling of power ups.

Like, more damage and less attack speed ? Yeah so same DPS, but feel slower, niiice, logout.

Last edited by Pyro777#7121 on Apr 9, 2025, 1:44:18 PM
GGG

"Currently the number of client crashes is actually a bit lower than in 0.1.1 due to working around the somewhat common nVidia driver crash, but the rate of server side crashes is approximately 6 times higher, which results in you getting suddenly disconnected.

Thankfully, server side crashes are significantly easier for us to debug, and we believe that we should be able to resolve most of these within the next few days"

This should be your one and only priority right now, along with client crashes.

Constant Disconnects with roll backs every 5-10 minutes is not acceptable and ive now given up playing until you have fixed this.

Get your act together please, the game is awesome, but you really are dropping the ball in many respects...

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